Faken
PipeDream - Another Faken render :)
Started by Faken, Sep 13 2004 11:10 PM
11 replies to this topic
#1
Posted 13 September 2004 - 11:10 PM
Here's another new render done is Swift3D - practising with reflective materials and such. This is just a series of pipe models thrown together (models in max, put together and textured in swift). Click for full view - 1600 x 1200.

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#2 _*SERB-4-LIFE_*
Posted 14 September 2004 - 01:57 AM
thats looks so good its a bit hard to figure out where the pipes r going there is 2 many of them lol
#3 _*Jay_*
Posted 14 September 2004 - 08:47 AM
nice
#4 _*sephet_*
Posted 14 September 2004 - 10:33 AM
its very nice...
#5 _*z77_*
Posted 14 September 2004 - 04:11 PM
I love it! Great reflection materials
#6 _*Gio_*
Posted 14 September 2004 - 05:44 PM
I heart it!
#7 _*vexir_*
Posted 14 September 2004 - 05:45 PM
Nice, I wish I could do materials like that in C4D.. but I'm just a noob.
#8 _*Anarchy_*
Posted 14 September 2004 - 07:09 PM
you keep on outdoing yourself!
#9 _*mooml_*
Posted 15 September 2004 - 07:00 PM
that really nice. good job. but where do you get your materials. and are all materials for different 3d programs the same?
#10
Posted 15 September 2004 - 07:53 PM
mooml, on Sep 15 2004, 08:00 PM, said:
that really nice. good job. but where do you get your materials. and are all materials for different 3d programs the same?
Faken
#11 _*vexir_*
Posted 15 September 2004 - 08:42 PM
They should have a standard material/texture format for all 3d programs
#12 _*theguid_*
Posted 15 September 2004 - 11:38 PM
vexir, on Sep 16 2004, 01:42 AM, said:
They should have a standard material/texture format for all 3d programs 
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