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Alpha Channels help


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#1 Prozac360

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Posted 20 October 2005 - 03:49 PM

How would I go about setting up a material making alpha channels work with out using an opacity map.

Or even if I have to, I want the models to shadow the alpha channel, but usually it just shadows the plane.

#2 Stu

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Posted 20 October 2005 - 03:55 PM

save the render as .tga format, take it into photoshop double click the image and turn it into a layer, click the channels palet > click the bottom layer called alpha and 'load channel as selection' go back to the layers palette and click on the layer, select > inverse. hit delete. background is gone.





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