Vray
#1
Posted 06 November 2005 - 12:28 PM
Right ive just got Vray 1.46.15 and ive installed it fine, everything works fine. But, when i switched to it to render something. I had a skylight in my scene to get the shadows as usual... But when i render the scene it seems to not recognise the skylight and there are no shadows..? It renders blisteringly quick which is good, but i think thats got something to do with no shadows yes? When i swtich back to Default Scanline its fine, but oh so slow!!
Any ideas on the settings for this?
#2
Posted 06 November 2005 - 12:50 PM
As far as I know you cannot render a scene without those things!
You will have to redo the materials and change some settings on the render console of vray.
anyway Vray rocks!!
#3
Posted 06 November 2005 - 12:57 PM
#4
Posted 06 November 2005 - 01:06 PM
http://www.aversis.b...settings_01.htm
#5
Posted 06 November 2005 - 01:11 PM
Thanks.
#6
Posted 06 November 2005 - 01:37 PM
#7
Posted 06 November 2005 - 03:28 PM
Thanks stu!
#8
Posted 07 November 2005 - 05:16 AM
And that site that you posted the link for funkysoul was great, told me what i needed to know exactly. Are there any others like that?
#9
Posted 07 November 2005 - 08:30 AM
also have a look at sites like http://www.vray.info (links and articles on vray) and http://www.evermotion.org (40+ FREE video tutorial on vray renedering)
#10
Posted 08 November 2005 - 04:43 AM
But i have one more question.. I have a WIP model which ive posted a screenie up before, and the top part to the model is meant to be Plexiglass with a Black film or covering on the other side. No matter how hard i try, i really can't quite get this looking any good, or close to what i had i mind. Im using Vray for it so its easier to get the effect, ive seen glass and metal, but how would i go about creating shiny plastic?
Edited by HouHou, 08 November 2005 - 04:44 AM.
#11
Posted 08 November 2005 - 11:56 AM
actually could you do two things for us:
1) post the wip in here.
2) post a real life picture off google or something with the effect your trying to achieve
then im sure it will be easier to help you
#12
Posted 08 November 2005 - 12:23 PM
I don't have any refrence images as this product isn't even made yet but i have some images that ive found of what i actually want to achieve.
http://www.compleet-..... 50203-5b.jpg
The case on the right hand side of the image has a plexiglass front on a black coloured surface, its not exactly shiny but the highlights are there.. This is what i want to get the effect of
Ill render all my stuff at its current stages for a WIP... Its very boring!
Do you want me to post the WIP in another thread or carry it on in this one?
#13
Posted 08 November 2005 - 12:46 PM
well firstly ive never done anything like this before and im not 100% sure what you mean but ill give it a shot anyways.
i would model the case and black part as two seperate pieces, which is already what youve most likely done.
then just create a vray material with the diffuse set to black, refraction set to white and the reflection set to a dark grey... that will give you transparent plastic. just like glass i suppose.
then for the bit at the back why not just use a very dark grey material and increase the reflection to a dark grey once again, leave the refraction... and change the glossiness to .8 or .9
id also recommend some hdri if you want to get the best effect.
#14
Posted 09 November 2005 - 04:12 PM
The WIP has slightly changed aswell lol, now im stuck with splines
Well there is one minor niggle that at the moment is really pissing me off.
In this screen shot ive detatched part of an existing spline and created some more lines to get the shape which i want and its fine, but:
http://img17.imagesh...creenie16wi.jpg
A) I want to scale this little shape down by about 2 pixels and im not sure how to do it as when i select all the splines, and click scale it sorta scales each one and not the whole lot?? Im sure there is a way of joining the splines together yes?
After ive scaled it down, i want to the extrude it to a length which doesn't matter, its just the way of extruding it so that its a solid object with caps on the end!
hehe, then i have another question. But i can't ask that untill i have this one sorted.
Thanks guys
#15
Posted 09 November 2005 - 04:21 PM
the add the 'edit mesh' modeifier and select the face and extrude. that should be it anyways, if not its just a pointer in the right direction.
sorry i couldnt be more useful. im more of a hands on type person
#16
Posted 09 November 2005 - 05:32 PM
Edited by HouHou, 09 November 2005 - 05:33 PM.
#17
Posted 16 November 2005 - 07:03 AM
#18
Posted 18 November 2005 - 08:37 AM
#19
Posted 06 January 2006 - 09:41 AM
Hope this info helps you with choosing the rendering engine of your choice.
If anything I have said is incorrect feel free to correct me )
High Definition™
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