create a low and high poly model
achieve photorealism in the renders.
make it geometrically, an accurate model
heres what ive done so far, in just a few hours over the span of 2 days

as you can see some parts dont match up perfectly, thats because im not sure if im right or the blueprint is right, the blueprint looks funny though, so im guessing all those curves are throwing me off, most people would model this car out of nurbs since theres so many damn curves in this car.

these parts will most likely be exceptionally hard too, this whole thing is going be be geometry, to planes with alpha maps as grills or wire meshes. im going to model partial interior too like the last one. and thats pretty much it.






