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Which 3D program is better?


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#61 dan1677

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Posted 14 October 2005 - 08:38 AM

Wow this will be one long post.

Here's my opinion (and it is just that so no offence to any previous posts).

First of all, I'm a total newbie. By that I mean I've only been using 3D software of any kind for less than 3 months (about 1 month now). I started off with Maya 7 but soon got disheartened as I found it way too complicated to figure out without any manual or guide. I then had a go at 3DS Max 7 which was much better for me. The interface was a lot more user friendly to the beginner and the workflow made sense. I managed to create some nice little renders and after following a few tutorials I was soon understanding the workflow. However there is a lot of effort needed to get any kind of amazing output from Maya or Max unless you really know what you are doing. I then heard about Cinema 4D and managed to get a demo of v 9. After about 2 hours I'd created some gorgeous little pictures with relative ease. The built in shaders are so simple and the whole system is so user friendly, I would highly recommend using Cinema as a starting package and then once you've mastered that move onto more pro packages. Also Lightwave is a worthy mention, once you get past the fact that it does not support edges and has a seperate modeller and renderer it's very good for the beginner. Have not used any other really apart from Carrara which is also good for beginners but Cinema 4D is slightly easier (for me). Take a look at some of my work in the artwork gallery. Cinema is a powerful and under rated package that is a lot cheaper than most others.

#62 Zefar

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Posted 14 October 2005 - 10:10 AM

I have been using 3D Max 7 from the end of the summer and I find it way more comfortable than Maya. Due to that I can't find the extrude tool, nor some other tools that I like.
Making objects in Maya ain't fun, because it will only make a complete object at once unlike 3D Max wich let you drag out the size of it.
I'm still a beginner on Max7 but it sure was easy to start with at least. Also some people say that Max7 got a huge amount of usefull tools for animation.
I tested a Demo version of Maya to, but I bought Max7 though it cost me a lot. >.>

Though this topic is quite old isn't it. XD

#63 BaRToNiX

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Posted 14 October 2005 - 08:47 PM

Maya, just suck.

Umm, no, no, and no. Maya, suck? No. You couldnt be any more wrong if you said a ferarri was a glorified soap box car. Maya is the top of the line doesnt get any better than this program. That's not opinion, that is fact. Don't get into blasphemy, it doesnt look good on you....

That's RIGHT. :)

#64 BaRToNiX

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Posted 14 October 2005 - 08:53 PM

Wow this will be one long post.

Here's my opinion (and it is just that so no offence to any previous posts).

First of all, I'm a total newbie. By that I mean I've only been using 3D software of any kind for less than 3 months (about 1 month now). I started off with Maya 7 but soon got disheartened as I found it way too complicated to figure out without any manual or guide. I then had a go at 3DS Max 7 which was much better for me. The interface was a lot more user friendly to the beginner and the workflow made sense. I managed to create some nice little renders and after following a few tutorials I was soon understanding the workflow. However there is a lot of effort needed to get any kind of amazing output from Maya or Max unless you really know what you are doing. I then heard about Cinema 4D and managed to get a demo of v 9. After about 2 hours I'd created some gorgeous little pictures with relative ease. The built in shaders are so simple and the whole system is so user friendly, I would highly recommend using Cinema as a starting package and then once you've mastered that move onto more pro packages. Also Lightwave is a worthy mention, once you get past the fact that it does not support edges and has a seperate modeller and renderer it's very good for the beginner. Have not used any other really apart from Carrara which is also good for beginners but Cinema 4D is slightly easier (for me). Take a look at some of my work in the artwork gallery. Cinema is a powerful and under rated package that is a lot cheaper than most others.

We are all different, I've tried both programs, I frist started with 3DS Max but Open GL was messing up it's view ports, so I went to Maya, I thought maya was much better, but later on I got 3DS Max back, and it was working, I fiddled with it for a few weeks... There's too much too it really, more buttons than I need, and you have to click everywhere just to get to one thing, for example, to get to vertex mode wich is probably one of the most important modes for 3D all I do is simply right click, and drag over to vertex, in 3DS Max, I have to click on the tube button, then mesh modifiers bla blah and get the vertex button, all the manipulator tools are in one quickly acessable spot, and the different toolsets are quick to get to, not a gigantic laberynth that I will never know all the buttons in even if I use it for 100 years. Just my opinion though.

#65 Zefar

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Posted 15 October 2005 - 10:33 AM

Actually getting the vertext tool out is pretty easy in Max, you got a big panel on the right side and you just need to click on the object then on the vertex tool in the list, though you need to make the object into a edit poly or something else wich is primary when you model stuff in 3D Max.




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