Weird wireframe issue...
Started by cs5n531, Mar 20 2006 06:20 PM
2 replies to this topic
#1
Posted 20 March 2006 - 06:20 PM
Well, I found this wireframe tut here http://www.deviantar.../view/25001709/ It's very nice, I use it for text. My problem is that, this way of wireframing is done for the entire render, like It's changed in your render settings. Is there a way to just apply this to one object or through one material instead of the whole thing? My ideas are so endless if I could only do this...
#2
Posted 22 March 2006 - 12:19 PM
I didnt try it out yet, but theres a plugin (free) that is:
Mesh Surgery and another one called WireShader.
Basicly what they SHOULD (??) do is give you the opportunity to use mesh and wire as a shader, thus making it possible to even render a part of a object as a mesh or wireframe (since it is a material, you can apply it to any polygone you want).
But like i said i didnt try it out yet.
Worse, i dunno where i found it
I guess just try to Google for it...
Mesh Surgery and another one called WireShader.
Basicly what they SHOULD (??) do is give you the opportunity to use mesh and wire as a shader, thus making it possible to even render a part of a object as a mesh or wireframe (since it is a material, you can apply it to any polygone you want).
But like i said i didnt try it out yet.
Worse, i dunno where i found it
I guess just try to Google for it...
#3
Posted 23 March 2006 - 06:19 AM
http://www.thirdpart...ry/scripts.html
which of those look like what I need?
As for WireShader, that cost money from what I've researched
which of those look like what I need?
As for WireShader, that cost money from what I've researched
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