Account Experience in a game
#1
Posted 30 May 2006 - 11:42 AM
#2
Posted 30 May 2006 - 11:50 AM
#3
Posted 30 May 2006 - 12:06 PM
.Matt, on May 30 2006, 04:50 PM, said:
that's what I'm attempting to create.
but the idea is that it's a browser based game (yeah, i know a lot of those out there) where you do certain tasks to gain experience.
i'm trying to figure out a general idea of how much experience to give per task and how much experience is required to advance to the next rank.
#4
Posted 30 May 2006 - 01:12 PM
#5
Posted 30 May 2006 - 01:40 PM
i'm planning on 20 levels of accounts. I was thinking of just using an integer value for when the experience reaches a certain level it moves up to the next rank/level.
doesn't have to be EXACT numbers or figures, I'm just looking for a place to start as to what numbers to use for each level.
#6
Posted 30 May 2006 - 05:15 PM
SpaceGhost, on May 30 2006, 01:40 PM, said:
i'm planning on 20 levels of accounts. I was thinking of just using an integer value for when the experience reaches a certain level it moves up to the next rank/level.
doesn't have to be EXACT numbers or figures, I'm just looking for a place to start as to what numbers to use for each level.
Try something like this:
if (($info->rank == "Tramp") && ($info->rankpoints >= "250")){ $newrank="Chav"; $done="1"; }
elseif (($info->rank == "Chav") && ($info->rankpoints >= "600")){ $newrank="Theif"; $done="1"; }
and so on. I used to run a rpg game called ganglandwarz but I closed it last month for a rebuild.
#7
Posted 30 May 2006 - 11:33 PM
Quote
if (($info->rank == "Tramp") && ($info->rankpoints >= "250")){ $newrank="Chav"; $done="1"; }
elseif (($info->rank == "Chav") && ($info->rankpoints >= "600")){ $newrank="Theif"; $done="1"; }
and so on. I used to run a rpg game called ganglandwarz but I closed it last month for a rebuild.
that's a little what i'm looking for. i can do the coding, I want to know what the general rule is for establishing the rankpoints
Chav = 250
Thief = 600
....etc.
Edited by SpatialVisionary, 30 May 2006 - 11:34 PM.
#8
Posted 31 May 2006 - 05:30 AM
So I guess making the max level like 100 would be nicer, though this needs more items since people level in order to get new items
#9
Posted 31 May 2006 - 07:01 AM
#10
Posted 31 May 2006 - 08:57 AM
so, would starting at 100 for the first level-up and doubling that for each rank sound fair?
level 1 = 100
level 2 = 200
level 3 = 400
level 4 = 800
level 5 = 1600
level 6 = 3200
level 7 = 6400
.
.
.
level 13 = 409600
Edited by SpatialVisionary, 31 May 2006 - 08:58 AM.
#11
Posted 31 May 2006 - 09:03 AM
800
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#12
Posted 31 May 2006 - 10:02 AM
you can also can make it using % (from 0% to 100%)
you normaly need to keep in mind what you have to do for that experience (quests, kill monsters, ......)and how much time it takes to complete the tasks.
in Diablo 2 to get to level 2 it takes 5 min, to lv 15 about 30 min- 1 hour, to get to lv 40 it takes 1 day , to get to lv 60 a few weeks(months), to lv 99 (
The game experience gaining level depends on the level of complexity of each game (it it's always the same, it makes it borring to advance and you quit the game)
#13
Posted 31 May 2006 - 10:17 AM
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