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Account Experience in a game


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#1 Hayden

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Posted 30 May 2006 - 11:42 AM

I'm not looking for HOW to code it. I'm looking for the general rule for how much experience is required before being promoted to the next rank and how much experience to give for things accomplished in the game.

#2 Matthew.

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Posted 30 May 2006 - 11:50 AM

...which game?

#3 Hayden

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Posted 30 May 2006 - 12:06 PM

View Post.Matt, on May 30 2006, 04:50 PM, said:

...which game?

that's what I'm attempting to create. :P

but the idea is that it's a browser based game (yeah, i know a lot of those out there) where you do certain tasks to gain experience.

i'm trying to figure out a general idea of how much experience to give per task and how much experience is required to advance to the next rank.

#4 Dirk Black

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Posted 30 May 2006 - 01:12 PM

well it depends on the max ammount of levels your going to have etc. and obviously as you go higher level it takes longer as your exp tables will increase exponentioally.. I'd say it shouldnt take longer than an hour to get to level 2 or 3, then an hour a level till 10 then slowy increase, this is if you are having a max level of 50 or something.. just an idea.. as far as exp per quest or monster, this again rests entirely on how much exp it takes to level..

#5 Hayden

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Posted 30 May 2006 - 01:40 PM

that kinda helps.

i'm planning on 20 levels of accounts. I was thinking of just using an integer value for when the experience reaches a certain level it moves up to the next rank/level.

doesn't have to be EXACT numbers or figures, I'm just looking for a place to start as to what numbers to use for each level.

#6 Gimp

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Posted 30 May 2006 - 05:15 PM

View PostSpaceGhost, on May 30 2006, 01:40 PM, said:

that kinda helps.

i'm planning on 20 levels of accounts. I was thinking of just using an integer value for when the experience reaches a certain level it moves up to the next rank/level.

doesn't have to be EXACT numbers or figures, I'm just looking for a place to start as to what numbers to use for each level.

Try something like this:

if (($info->rank == "Tramp") && ($info->rankpoints >= "250")){ $newrank="Chav"; $done="1"; }
elseif (($info->rank == "Chav") && ($info->rankpoints >= "600")){ $newrank="Theif"; $done="1"; }

and so on. I used to run a rpg game called ganglandwarz but I closed it last month for a rebuild.

#7 Hayden

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Posted 30 May 2006 - 11:33 PM

Quote

Try something like this:

if (($info->rank == "Tramp") && ($info->rankpoints >= "250")){ $newrank="Chav"; $done="1"; }
elseif (($info->rank == "Chav") && ($info->rankpoints >= "600")){ $newrank="Theif"; $done="1"; }

and so on. I used to run a rpg game called ganglandwarz but I closed it last month for a rebuild.

that's a little what i'm looking for. i can do the coding, I want to know what the general rule is for establishing the rankpoints

Chav = 250
Thief = 600
....etc.

Edited by SpatialVisionary, 30 May 2006 - 11:34 PM.


#8 zAchEus

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Posted 31 May 2006 - 05:30 AM

It's always fun if you level fast
So I guess making the max level like 100 would be nicer, though this needs more items since people level in order to get new items

#9 Dirk Black

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Posted 31 May 2006 - 07:01 AM

I would have a different exp table for each race/class combination, as some of them will be better they should have higher exp tables, for example humans are usually boring and lack in special abilities so they would have a low exp table (easy to level) a warrior is often generic so he would have medium to low exp, but for example a Wood-Elf Ranger would have a lot of various skills and would usually have a much higher exp table as they would be alot stronger at higher levels.. (d&dish example, I have no idea what yours is going to consist of..)

#10 Hayden

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Posted 31 May 2006 - 08:57 AM

ahhh, okay. :P

so, would starting at 100 for the first level-up and doubling that for each rank sound fair?

level 1 = 100
level 2 = 200
level 3 = 400
level 4 = 800
level 5 = 1600
level 6 = 3200
level 7 = 6400
.
.
.
level 13 = 409600

Edited by SpatialVisionary, 31 May 2006 - 08:58 AM.


#11 Dirk Black

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Posted 31 May 2006 - 09:03 AM

personally no.. doubling every level would get out of control very fast, the first couple levels would be to easy the last levels would be insane, I would do something more random and bigger numbers like so:

800
1500
2600
4400
7500
12100
18050
26030

#12 Futingkiller

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Posted 31 May 2006 - 10:02 AM

why don't you use an already build experience ranking from a game like Diablo, World of Warcraft, Lineage, and the rest of experience based games:)
you can also can make it using % (from 0% to 100%)
you normaly need to keep in mind what you have to do for that experience (quests, kill monsters, ......)and how much time it takes to complete the tasks.
in Diablo 2 to get to level 2 it takes 5 min, to lv 15 about 30 min- 1 hour, to get to lv 40 it takes 1 day , to get to lv 60 a few weeks(months), to lv 99 ( ;) maybe never :P ).
The game experience gaining level depends on the level of complexity of each game (it it's always the same, it makes it borring to advance and you quit the game)

#13 Hayden

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Posted 31 May 2006 - 10:17 AM

thanks for the feedback guys. this gives me an idea of where to start with it. :P





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