I recently received an excellent suggestion from one of our members that suggested I post a little something regarding how to accept critique from members. I've noticed that even slightly negative comments get frowned upon or "That's harsh" and I think some people are being just a tad too fragile. While we don't support, and take action against user bashing, it shouldn't be like walking on egg shells either.
The number one rule about being a designer is that you should not take criticism personally. Until you get over that hump, you will NEVER grow and expand your skills. When someone criticises your work, he's not criticizing you personally, he's commenting on your work, so leave it that way.
The other thing I see happening is this need to affirm "I know what's best". If you already know what EVERYONE loves and you know everything, then why would you post looking for critique? You already know it all! This actually makes you look like completely arrogant because not even Michelangelo knew it all, so you can bet your ass you don't either.
Know before hand that you can not please everyone. Even as I write this, we are finishing up our new Hammertime website project, and I already know there's going to be a bunch of people that will tell me they hate it. That's life and if you create something that "everyone" loves, it's because the people that don't just aren't telling you. There's no pleasing everyone, and the sooner you realize that, the better we all are.
Ignore the idiots... don't get all upset when someone posts "Wow.. that's a bucket of SUCK!". The general community here at P2L is a great bunch of folks and know what's expected and what's crossing the line on the critiquing forums. You don't need to get upset because everyone else already thinks that guy is an idiot. Just report the thread and move on, or better yet, ask the person to elaborate and find out what exactly they don't like and how they might change it. If the person isn't a complete goof, you might actually get some useful view points!
So come on folks, lets not be made of paper thin glass! If all you're getting is positive feedback and "wow that's awesome" comments, you're not learning anything new and not growing. You need to find out what's WRONG to fix it, so be a pro, take the heat and develop!
Thanks,
Dan
HOW TO TAKE CRITIQUING - Read this before posting your artwork!
Started by Faken, Jul 07 2006 10:11 AM
6 replies to this topic
#1
Posted 07 July 2006 - 10:11 AM
#2
Posted 07 July 2006 - 11:08 AM
WOW!! This thread is a bucket of suck! lol J/P Thanks for posting Faken.
#3
Posted 07 July 2006 - 01:31 PM
haha, nice one BeaverElfeater,
Great post Faken, glad my suggestion could be of help!
Great post Faken, glad my suggestion could be of help!
#4
Posted 08 August 2006 - 08:57 PM
This is a very good thread... some people act too babyish sometimes... gets me annoyed
#5
Posted 23 March 2010 - 01:24 AM
Well, great post.
#6
Posted 23 March 2010 - 08:01 AM
Wow, what a great post
#7
Posted 06 July 2010 - 04:44 PM
I would just like to say to those offended by critiques (and they should have had lots of them in school) that they don't know what they're missing. Truly. I challenge them to take their original design and compare to the final result. It may sound trite but it will improve your design open-mindedness while creating an even better design. Folks aren't criticizing for fun, normally, so just take it and learn. Also, if considering an agency job, well, get tougher!
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