I've benn searching the nets for some good tutorials, and found a good car tutorial. anyway here's the problem:
I've set up the blueprints correctly with these settings: match bitmap and lock zoom/pan. They are all proportional yet I have this problem:
the wireframe is supposed to match the blueprint in the top and front viewport. Yet the match the blueprint perfectly in the right viewport (that's where I'm working)
How can I overcome this?
if someone needs to see the blueprints just ask, I'll host them
blueprint problem
Started by
rufus1g
, Sep 07 2006 05:03 PM
6 replies to this topic
#1
Posted 07 September 2006 - 05:03 PM
#2
Posted 08 September 2006 - 01:15 PM
Its rather logic, if you work in the YZ-plane, it will automaticly center in de X-axis.
So just use the move tool and move it along the X-axis.
So just use the move tool and move it along the X-axis.
#3
Posted 13 September 2006 - 12:40 PM
i have noticed that when i model cars it is impossible to get a 100% blue prints match in each view they are usualy of a bit.
#4
Posted 14 September 2006 - 06:26 PM
I don't think any of you understood what I ws trying to ask.
Look at the top and right viewport and notice how the wireframe isn't the same lenght as the blueprint, yet, in the right viewport, the wireframe is s big as the blueprint
Look at the top and right viewport and notice how the wireframe isn't the same lenght as the blueprint, yet, in the right viewport, the wireframe is s big as the blueprint
Edited by rufus1g, 14 September 2006 - 06:27 PM.
#5
Posted 15 September 2006 - 01:59 AM
i c, k, maybe...
thats because your viewports arent zoomed in at the same amount, maybe there supposed to be all at the same percentage, i dunno, never did this blueprint thingy.
thats because your viewports arent zoomed in at the same amount, maybe there supposed to be all at the same percentage, i dunno, never did this blueprint thingy.
#6
Posted 30 September 2006 - 03:24 PM
First hit the "Z" key when in the program, to set all viewports the same on whatever object is selected.
Then you need to look at your image files in photoshop and scale them in 3dsmax, you may have to actually resize the image in photoshop. I have this problem too Be glad its only 1 viewport The top view looks fairly close, you just gotta adjust them by hand
Then you need to look at your image files in photoshop and scale them in 3dsmax, you may have to actually resize the image in photoshop. I have this problem too Be glad its only 1 viewport The top view looks fairly close, you just gotta adjust them by hand
#7
Posted 04 October 2006 - 02:56 PM
that fixed it.. thanks
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