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[3dsmax] Adding lines to Polygon, also other Qs. (Pretty simple I think)


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#1 lostseed

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Posted 14 September 2006 - 03:59 AM

1. I know when you have an editable polygon you can add vertices easily, but that isnt what I want because I want to be able to extrude and edit new faces made by the lines. I know you can do this when you first make a polygon (L/W/H segments), but when you get far into editing it, you gotta ad them somehow!
***Used by Slicing and Cutting (In Polygon Edit Geometry), cant believe i missed it before!

1. My tools reset, when i use Move, Rotate, etc - I no longer get the arrows. I get red lines and i can still use them
but im thinking that i accidently turned a helper off?

***They were the Transforms Gizmos turned off, I have no idea how it happened but it was a hotkey. (under customize > Pref > gizmos)

1. When I rotate my scene it turns into a wireframe, it happened for no reason. How do I get it back to a regular preview?

2. Is there a way to smooth your objects just slightly? maybe only around the corners?
Mesh Smooth and TurboSmooth are a little too generous even at the lowest rate.


4. Lastly, how can I close these polygons? Its a shape where I deleted faces from the top and
sides for a rook piece (see pic below). I tried welding the vertices, but thats obviously not for that.
hmm.. Lofting?

Posted Image

Edited by lostseed, 14 September 2006 - 04:54 AM.


#2 Scythar

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Posted 14 September 2006 - 07:31 AM

Meshsmooth and turbosmooth (which i dont use much) react to polygones, so do the following test to show what i mean:

make 2 cubes, 1 with 1 secton and the other with f.ex. 6 sections (at least 3 i guess).
Then the latter you make adjustable polygones, and you change them at the sides of the cube and put them very close together.

Now on both cubes use the meshsmooth tool.

Since this didnt come out how i wanted it (i'd be suprised you understand 1 word i said here :)), i will make the examples when i get home and put the link here tomorrow.

I'll see what i can do for your second problem too when i get home. The easiest thing i guess is just delete the other polygones too and just create a new one: boolean: cilinder - array of cubes.

Edited by Scythar, 14 September 2006 - 07:36 AM.


#3 Stu

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Posted 14 September 2006 - 08:12 AM

possible answer to question 4: in your viewport right click the text at the top left corner (it is the name of the viewport ie top left bottom perspective camera x), and click 'configure...' then go into rendering method and make sure force two sided is selected. do the same in the render dialogue (F10)

smoothing out your objects... if you use the quick slice tool to slice just underneath the corners a couple of times on the corners it should work properly once you apply turbosmooth or mesh smooth. do scythars exercise above and you will see how the amount of segments effects smoothing on objects.

Edited by Stu, 14 September 2006 - 08:15 AM.


#4 Scythar

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Posted 14 September 2006 - 10:33 AM

k, i am back

little more info bout the exercise:

1. open 3DSMax (doh!)
2. insert a cube (primitives) and make it 45x45x45 (just an example it doesnt matter), leave all the other settings at there defaults.
3. right-click on that cube and click "convert to editable polygones" so later on meshsmooth can do his work.
4. insert another cube with same dimensions, but now change in the parameters tab the settings for the amount of segments, i took the min = 3:
Posted Image
5. again right click and choose "convert to editable polygones"
6. at the right top you see now that primitive has changed in editable mesh (or polygones) with a + sign in front: click on that + sign and choose vertices (meaning what your gonne select are the vertices)
7. Select the vertices that are at f.ex 1 third of your cube. (There are diff methods for this, my method: drag-select with selection tool around vertices, this selects too much, thus i shift select (to deselect) what i dont need, then i click on "loop" to make sure a got all vertices at a certain height, e.g. at 1 third of cube)
8. then take your move tool and move them closer to the edge.
9. repeat this method 4 times,
10. result: in shaded view you see no diff, but in wireframe you see what i mean:
Posted Image
Posted Image

If you apply the meshsmooth now at both the cubes (i choose for 3 iterations, for better results) you see the difference:
Posted Image

Thats it

Edited by Scythar, 14 September 2006 - 10:36 AM.


#5 lostseed

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Posted 14 September 2006 - 07:33 PM

ohhh i see what you mean now with the cubes!!

The array is a very good idea I havent used that yet (im a newbie), but i used it in cinema 4d so ill play aroudn with it ;)

-

I still have a problem with the viewport panning rotating etc, here are my settings (i also did the render setting)

Posted Image

#6 Scythar

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Posted 15 September 2006 - 02:27 AM

If this is what you mean: your object turns into a wireframe "while" you are rotating the scene, and goes back to shaded when you stop rotating:
this feature is called "adaptive rendering" and is normally only turned on when you are trying to preview animations, so they dont slow down.

To turn this feature on/off, just press "o" .




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