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[3DS] Gradient/Light Background


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#1 Mwise

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Posted 09 October 2006 - 06:29 PM

In the wallpaper I attached If you look at the background it has a gradient to it, I am guessing it is from the lighting, but my question is how is it done?

Did he make a blue rectangle and then put everything ontop of it, and add lighting?

I have tried doing that, but im not sure wich light to use, and i can never get it right. It feels like i have tried every :wacko:

Is it possible that you could please explain to me how it is done, or referr me to a tutorial link?

Thanks
Mwise.

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Edited by Mwise, 09 October 2006 - 06:32 PM.


#2 Scythar

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Posted 10 October 2006 - 02:13 AM

Since the floor also reflects in the spheres my best guess is that he just made a reflective floor with the hazard symbol as a pattern and a displacement map (to put it a little higher)
The "gradient" you see isnt really a gradient but because the floor is reflective and thus changes color with everything its reflects + the lights.

#3 Mwise

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Posted 10 October 2006 - 04:11 PM

how do i make a reflective surface in 3ds max?

#4 N4Z.

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Posted 10 October 2006 - 04:13 PM

Wow.. Whatever that is.. its awesome :(

#5 random

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Posted 10 October 2006 - 05:30 PM

View PostMwise, on Oct 10 2006, 05:11 PM, said:

how do i make a reflective surface in 3ds max?
It really couldn't be any more simpler. Press M on your keyboard once you have modelled your scene. The material screen appears now click the "standard" button, select Raytrace change the diffuse color to a nice looking color. Look under specular highlight and change specular level to 300 and glossiness to 80. Change your maps for reflection to raytrace (look in the tutorial).

If you want to take this a step forward you can read this tutorial.


I'm a newbie myself to 3DSM, hope I could help.

Edited by random, 10 October 2006 - 05:39 PM.


#6 Mwise

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Posted 11 October 2006 - 08:00 PM

View Postrandom, on Oct 10 2006, 05:30 PM, said:

View PostMwise, on Oct 10 2006, 05:11 PM, said:

how do i make a reflective surface in 3ds max?
It really couldn't be any more simpler. Press M on your keyboard once you have modelled your scene. The material screen appears now click the "standard" button, select Raytrace change the diffuse color to a nice looking color. Look under specular highlight and change specular level to 300 and glossiness to 80. Change your maps for reflection to raytrace (look in the tutorial).

If you want to take this a step forward you can read this tutorial.


I'm a newbie myself to 3DSM, hope I could help.

Everytime i do that tutorial the outcome is never glossy like it shows in the preview, and its just the same as if i just changed the color.





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