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Using motion capture data to animate and pose incomplete bidpeds


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#1 gcb

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Posted 04 January 2007 - 10:42 AM

Hi,

I am undertaking a project which involves using motion capture data of incomplete bodies to generate animations and scenes in 3ds max 8.

I am currently approaching the problems using CSM files as the basis. However, the data that i have has been captured from incomplete skeletal remains and so does not have all of the markers required to apply to a standard bipod.

Furthermore the data was not captured with CSM format in mind, as such many of the markers do not corrispond (i.e. i have four measurements for each arm, shoulder-elbow and elbow-wrist rather than the marker points defined in the CSM format)

Does anybody have any advice regarding the application of these or other suitable methods?





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