Rubix Cube
#1
Posted 17 January 2007 - 09:22 PM
I know you're thinking, what's the big deal it's just squares. I thought it was how I did that was pretty cool. I used the Split into Grid, Shear, and Rotate options in Illustrator to achieve my results.
#2
Posted 17 January 2007 - 09:50 PM
Wow 10 seconds? That's quick. I've seen a rubix cube video on youtube a while ago, it was pretty damn fast.
#3
Posted 17 January 2007 - 09:57 PM
#4
Posted 17 January 2007 - 10:17 PM
Theres a few tutorials floating around the web how to create them and PanosFX has an action that creates really neat ones here I used that to do the one in the P2L birthday thread http://www.pixel2lif...showtopic=29973
#5
Posted 17 January 2007 - 10:51 PM
#6
Posted 18 January 2007 - 05:56 PM
but anyway, about the piece, if you really want some detail, on the scrambled one you have a corner with 2 greens and an edge piece with 2 whites. For a standard cube, the color schema is:
top=white
bottom=yellow
sides(clockwise, with white on top): green, red, blue, orange.
That's usually the color schema on a standard cube. Also, if you *really* want to be nitpicky (sorry, i'm just a Rubik's cube fan >_>), there's a logo on the center white piece.
nice job though overall, i like it
edit: oh yeah, it's spelled "Rubik's", not "Rubix" - going to rubixs.com redirects you to Rubiks.com
Edited by legendaryfox, 18 January 2007 - 05:57 PM.
#7
Posted 18 January 2007 - 07:00 PM
#8
Posted 18 January 2007 - 09:21 PM
#9
Posted 19 January 2007 - 01:46 PM
I was just watching the news today and they were showing a Rubix Cube competition. The record is like 10 seconds to solve the puzzle! Damn, now that's fast! I wanted to see if I could create a rubix cube so I got to designing. Didn't take me 10 seconds but I got it!
I know you're thinking, what's the big deal it's just squares. I thought it was how I did that was pretty cool. I used the Split into Grid, Shear, and Rotate options in Illustrator to achieve my results.
Very nice design, i like it.. i also have a rubix cube near me
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