C4d problem!
Started by seleukos, Mar 22 2007 03:48 PM
11 replies to this topic
#1
Posted 22 March 2007 - 03:48 PM
Hi there
I actually got the German edition of C4d but I try to explain it in English
situation:
I modelled a city, created a nice sky texture and laid it over a sky object.
now to make the whole thing a bit more realistic I want to create some fog on the horizon (otherwise the horizon looks bloody bad), so that the buildings very far away from the camera position become blurry. Sure with the environment object you can create a nice fog, that is actually what I want, BUT i want to concentrate this environment fog only on the ground (that building in far distance disappear) not to cover my lovely sky!
see the problem?
I'd be too glad if you could help me out!
cheers
seleukos
I actually got the German edition of C4d but I try to explain it in English
situation:
I modelled a city, created a nice sky texture and laid it over a sky object.
now to make the whole thing a bit more realistic I want to create some fog on the horizon (otherwise the horizon looks bloody bad), so that the buildings very far away from the camera position become blurry. Sure with the environment object you can create a nice fog, that is actually what I want, BUT i want to concentrate this environment fog only on the ground (that building in far distance disappear) not to cover my lovely sky!
see the problem?
I'd be too glad if you could help me out!
cheers
seleukos
#2
Posted 22 March 2007 - 08:09 PM
I would either go with another Floor object with a fog like semi transperent texture or a cube or flat square polygon object at an angle perpendicular to the floor in the distance with the same type of material applied to it.. sort of like a "wall" of fog get it? hope this helps..
#3
Posted 23 March 2007 - 08:35 AM
yeah that would work but the problem is that you can see the very sharp border which doesnt look nice...
#4
Posted 23 March 2007 - 08:52 AM
Use a Pyrocluster objet on a huge box on the floor. Be prepared for some long render time though, but it will produce a really realistic fog effect and volumetric as well.
#5
Posted 23 March 2007 - 02:00 PM
how to pull a pyrocluster on a box?
just worked with pyrocluster in connection with emitter yet.
just worked with pyrocluster in connection with emitter yet.
#6
Posted 24 March 2007 - 12:25 PM
NGPixel, on Mar 23 2007, 04:52 PM, said:
Use a Pyrocluster objet on a huge box on the floor. Be prepared for some long render time though, but it will produce a really realistic fog effect and volumetric as well.
#7
Posted 26 March 2007 - 03:08 PM
photoshop doesnt help since it is going to be a movie...
i guess i'll take the glow method... you know a city with textures takes enough render time:)
thank you guys
cheers
i guess i'll take the glow method... you know a city with textures takes enough render time:)
thank you guys
cheers
#8
Posted 27 March 2007 - 04:29 AM
seleukos, on Mar 26 2007, 11:08 PM, said:
photoshop doesnt help since it is going to be a movie...
i guess i'll take the glow method... you know a city with textures takes enough render time:)
thank you guys
cheers
i guess i'll take the glow method... you know a city with textures takes enough render time:)
thank you guys
cheers
#9
Posted 27 March 2007 - 05:20 AM
ah by the way...
you can create a blur with the camera object (focusing on 1000m for instance).
is it possible to exclude certain objects from this blur?
still the same... i want to horizon to become blurry but not the sky object!
so is there a tag or stuff like that?
thanks
you can create a blur with the camera object (focusing on 1000m for instance).
is it possible to exclude certain objects from this blur?
still the same... i want to horizon to become blurry but not the sky object!
so is there a tag or stuff like that?
thanks
#10
Posted 16 April 2007 - 12:09 PM
by the way
the project is actually finished
so if you wish to see the trailer
here:
the project is actually finished
so if you wish to see the trailer
here:
#11
Posted 16 April 2007 - 02:14 PM
Isnt there a DOF option in the render for C4D (not really a user myself, but thats how i do it to mask the fog borders.
#12
Posted 16 April 2007 - 06:15 PM
as to the blur problem, i 'think' but im not sure that you can add a motion blur tag to the sky object and set it to 0%, not sure if this will work
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