Cutout?
#1
Posted 25 October 2007 - 04:48 AM
I'm working on this scene:
WIP.jpg 249.91KB 80 downloads
As you can see there's no doors or windows.
Is there a simple technique that let me shape a door/window from a box, place it where I want it and then cut it out of the plane (buildings made out of planes)???
I'm still a newbie to 3D Studio Max so this is properly a simple question
(And sorry for my bad english)
#2
Posted 25 October 2007 - 10:30 PM
I'm just about to buy 3d studio max as i wish to make my own game
I can code it but i need some graphics
#3
Posted 27 October 2007 - 09:39 PM
#4
Posted 29 October 2007 - 01:13 PM
personally i stay away from booleans (i model mostly in cad anyways though) unless completely unavoidable. so you could try some poly modelling - using quick slice to slice the plane and then extruding the face inward, then playing about with the vertex/faces a bit. its more time consuming but imo it will give you a cleaner mesh and cause you less trouble. its not hard, and im sure youre already familiar with the concepts of poly modelling as you have got that far and made a beatiful scene already.
on a side note, i love your lighting, great contrast in the shadows. mind sharing your setup? are you using vray? any updates on it so far?
#5
Posted 30 October 2007 - 01:43 AM
#6
Posted 30 October 2007 - 03:02 AM
ha! i just wanna see his work finished properly cus im liking it so far, if i didnt i wouldnt have bothered as you were already therehaha freaken Stu... always agreeing with me but going into so much more details haha... but I guess since yo9u work with 3Ds max it's easier for you... unlike me which I don't even know what options or features it has haha...
#7
Posted 02 November 2007 - 10:44 PM
#8
Posted 03 November 2007 - 03:11 PM
That way the ugly mess is containt to that window, and usually not noticible when texturing.
#9
Posted 04 November 2007 - 04:00 PM
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