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[CINEMA4D] Iceblock


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#21 dahn

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Posted 10 December 2007 - 12:51 PM

thx for the interesting tutorial, going to try it out!
i have another question though, as you can see on the picture
my texture is not as it has to be.

i putted it on Spherical, but it has to be on Cylindrical, but when i do that
the texture is shown 3 times on my drink. So thats not good, but Spherical isnt good either
because the texture is wrong.

heres an image of it in cinema4D:
click here

can someone help me tot get the texture right?
thx in advance

#22 Scythar

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Posted 10 December 2007 - 02:28 PM

all the way down your screenshot: untick "tile" and see what happens.

bdw: it would be better to make selections and save those selections, given every selection another material then what i see from the screenshot you created 3 objects instead.

to save selections: select what you want to save, then goto selection --> set selection and give it another name in the attributes. Then just drag the material onto the object and then drag the created selectiontag from the object manager to the right place in the attributes manager of the shader.

#23 Scythar

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Posted 10 December 2007 - 03:00 PM

Edit: how to -->

1. make object, and make sure its editable, so you can select faces
Attached File  TheObject.jpg   34.94KB   85 downloads

2. then make your selection (i used the "loop selection"):
Attached File  InwardSelected.jpg   34.74KB   83 downloads

3. Choose "set selection"
Attached File  SetSelection.jpg   30.44KB   85 downloads

4. Rename your selection (not really necessary)
Attached File  renameSelection.jpg   15.99KB   92 downloads

5. Repeat for other selections (i repeated it once) --> very important note: if you DO want to repeat this procedure, always make sure before you start that the selectiontag in the objects menu is NOT selected. To make sure just click somewhere else in objectmanager and then reselect object.

6. Then choose your material and drag it to your object like you're used to.

7. Then, while the material is still active, drag the selection tag from the objectmanager to the right place in the attributemanager of the shader:
Attached File  DraggingSavedSelection.jpg   35.14KB   98 downloads

8. repeat for other parts/materials

9. Now you have 1 object with multiple material "zones"

10. final render:
Attached File  Render.jpg   54.25KB   89 downloads

#24 Scythar

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Posted 10 December 2007 - 05:36 PM

EDIT 2:
i suppose you knew this, but just to make sure:
to add a label/logo/decal... you could do the following:

1. make sure object is editable and has an UVmap

2. apply the materials (base materials, see previous posts)

3. make a new material with the in color the texture/label you need, eventually with an alpha channel (in case of decal)
Attached File  CreateNewMaterial.jpg   4.81KB   84 downloads

4. drag the material onto the object, making sure not to drop it onto the first material, since that would replace it...
--> this will fill the entire object

5. Untick the tile option and change the projection mode.

6. change the offset and the scale values.
Attached File  NewMatScaledPositioned.jpg   32.08KB   83 downloads
Attached File  RenderLabel.jpg   62.36KB   87 downloads

#25 Demonixx

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Posted 10 December 2007 - 05:57 PM

Dang SCYTHAR, you should write a book and Distribute it throughout the community here at P2L....lol... you are the bomb when it comes to helping people in need to know how to do something specific. These little tut's you have posted in this topic alone have helped me tremendously. Thank you and this is'nt even my topic!!!

#26 dahn

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Posted 18 December 2007 - 10:53 AM

sorry for the late reply, i had exams!
Man, really, thanks! You've been such a great help for me!
Why don't you make some tutorials and post it in de C4D tutorial section of pixel2life?
going to try it out tonigh/tomorrow, ill post my result!

Thx again mate!

#27 +mw.siCk

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Posted 18 December 2007 - 09:01 PM

Awesome stuff. ive just learnt some new things for C4D from you two.
Thanks.




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