Anybody know how to do this kind of 3D text in Cinema 4D?
Cinema 4D Text Help
Started by
Young Cutthroat
, Feb 23 2008 03:29 PM
6 replies to this topic
#1
Posted 23 February 2008 - 03:29 PM
#2
Posted 24 February 2008 - 11:12 AM
few pointers to start:
1. all you need are splines for the extrude nurbs, so if you want something special; you're not limited to type tool
2. use extrude nurbs, and i case with MTV f.ex. the half cicle caps/fillet on
3. TV in MTV is another font put in front bdw.
4. For materials: use material for all letter the most left, then afterwards add the materials for rounding and caps --> in selectiontag use C1, C2 for caps, R1 and R2 for the roundings.
In MTV they used some materials layered on top of each other for the caps.
5. If you place the extrude nurbs in a group, you can put deformers underneath it to deform the type even further. Put the deformers (bend and twist mostly) as a child of the null object (the group)
Extra screenshots will follow...
InsertText.jpg 21.92KB 141 downloads
ExtrudeNurbs.jpg 11.04KB 111 downloads
HalfCircleCap.jpg 15.08KB 128 downloads
SelectionC1.jpg 3.65KB 136 downloads
SelectionR1.jpg 11.41KB 123 downloads
Rest will follow
Example Setup:
MyFinalSetup.jpg 21.91KB 178 downloads
Result:
MyFinalRender.jpg 130.82KB 180 downloads
1. all you need are splines for the extrude nurbs, so if you want something special; you're not limited to type tool
2. use extrude nurbs, and i case with MTV f.ex. the half cicle caps/fillet on
3. TV in MTV is another font put in front bdw.
4. For materials: use material for all letter the most left, then afterwards add the materials for rounding and caps --> in selectiontag use C1, C2 for caps, R1 and R2 for the roundings.
In MTV they used some materials layered on top of each other for the caps.
5. If you place the extrude nurbs in a group, you can put deformers underneath it to deform the type even further. Put the deformers (bend and twist mostly) as a child of the null object (the group)
Extra screenshots will follow...
InsertText.jpg 21.92KB 141 downloads
ExtrudeNurbs.jpg 11.04KB 111 downloads
HalfCircleCap.jpg 15.08KB 128 downloads
SelectionC1.jpg 3.65KB 136 downloads
SelectionR1.jpg 11.41KB 123 downloads
Rest will follow
Example Setup:
MyFinalSetup.jpg 21.91KB 178 downloads
Result:
MyFinalRender.jpg 130.82KB 180 downloads
Edited by Scythar, 24 February 2008 - 11:37 AM.
#3
Posted 28 February 2008 - 08:14 PM
Thanks for the tip. Do you know how to get the metallic look on the 3D?
#4
Posted 29 February 2008 - 06:43 AM
There are an infinite number of "kinds" of metal and for every metal there are several wayz to achieve them,
i am still working on the "perfect" metal.
Since most of the time a good metal (are material in general) is only as good as the combination: material/light/camera setting, but to help you further i'll post a pic (endresult from a tutorial) and just tell me what look your after, i will then post the material with a bit of explanation to get you going...
TyreRim_finished.jpg 125.28KB 148 downloads
i am still working on the "perfect" metal.
Since most of the time a good metal (are material in general) is only as good as the combination: material/light/camera setting, but to help you further i'll post a pic (endresult from a tutorial) and just tell me what look your after, i will then post the material with a bit of explanation to get you going...
TyreRim_finished.jpg 125.28KB 148 downloads
#5
Posted 02 March 2008 - 06:22 AM
Well, similar to what I showed in the pics that I posted.
#6
Posted 03 March 2008 - 02:36 AM
in an empty scene where there is nothing to actually reflect (like the examples you posted), you will need to use an hdri environment or reflection maps to get the metal to actually look like metal.
im not a c4d user so dont know how, but if you search for tutorials on 'hdri environment' or 'reflection map' it should set you in the right direction. you might also want to find a tutorial which will teach you the basics of the material editor in c4d before you go any further.
and just a quick tip you might want to keep in mind... generally chamfering and/or smoothing objects will give you much nicer reflections than simple geometric forms with flat faces. if you notice in your examples the flat surfaces do not actually recieve much reflection at all, whereas the curved/smoothed parts get a nice chrome look to them. also look at examples in real life and you will see what i mean.
im not a c4d user so dont know how, but if you search for tutorials on 'hdri environment' or 'reflection map' it should set you in the right direction. you might also want to find a tutorial which will teach you the basics of the material editor in c4d before you go any further.
and just a quick tip you might want to keep in mind... generally chamfering and/or smoothing objects will give you much nicer reflections than simple geometric forms with flat faces. if you notice in your examples the flat surfaces do not actually recieve much reflection at all, whereas the curved/smoothed parts get a nice chrome look to them. also look at examples in real life and you will see what i mean.
#7
Posted 03 March 2008 - 04:33 AM
i did the same thing bdw with the picture shown above: there was nothing to reflect so i used a hdri for the rim and discs f.ex.
ill try to make an example.
ill try to make an example.
Edited by Scythar, 03 March 2008 - 04:34 AM.
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