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circular object in Bryce


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#1 d971uga

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Posted 12 April 2008 - 02:03 PM

How do I add a coin, eyeglass lens or disk make it a Bryce object?

Tnx

#2 Scythar

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Posted 14 April 2008 - 02:07 AM

depends a little, what exacly are you planning to do?
you can import a 2d picture, but you cant extrude it, so only if it is for background purpose or just little detail in a pile of real things you could use it.
Another way is to create a primitive (flat disc or cilinder and add the illusion by pasting a picture on it (same as above) in the "edit" > "2d texture" editor... or click on M to go to the material editor and there you try to import you texture from the library: click on diffuse to activate it, then on the texture that appears click on the "p" to go back to the 2d texture editor, import your texture and apply it, then activate other parameters to enhance, or if you feel very brave click on the "t" to make a procedural texture and the click on the second glass sphere on top to go to the "deep texture editor" and try your hand there, but the DTE can be very intimidating and frustrating.

Best way if you really need it in the foreground, would be to model it in a 3d modeling program and then import it as a 3ds file into Bryce.

So, since it depends on many factors, may explain what you want to do and if possible even give a few examples...

#3 d971uga

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Posted 15 April 2008 - 10:52 AM

View PostScythar, on Apr 14 2008, 07:07 AM, said:

depends a little, what exacly are you planning to do?
you can import a 2d picture, but you cant extrude it, so only if it is for background purpose or just little detail in a pile of real things you could use it.
Another way is to create a primitive (flat disc or cilinder and add the illusion by pasting a picture on it (same as above) in the "edit" > "2d texture" editor... or click on M to go to the material editor and there you try to import you texture from the library: click on diffuse to activate it, then on the texture that appears click on the "p" to go back to the 2d texture editor, import your texture and apply it, then activate other parameters to enhance, or if you feel very brave click on the "t" to make a procedural texture and the click on the second glass sphere on top to go to the "deep texture editor" and try your hand there, but the DTE can be very intimidating and frustrating.

Best way if you really need it in the foreground, would be to model it in a 3d modeling program and then import it as a 3ds file into Bryce.

So, since it depends on many factors, may explain what you want to do and if possible even give a few examples...

For examlpe, I couldn't find wood texture that would suit my purposes. So I gathered that I could possibly do by inserting a wood texture image. So, I'm going to try youe explanation (never have before) and it could help me both know Bryce better and whenever needed to add texture of my choosing.

Tnx

#4 d971uga

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Posted 15 April 2008 - 11:11 AM

View Postd971uga, on Apr 15 2008, 03:52 PM, said:

View PostScythar, on Apr 14 2008, 07:07 AM, said:

depends a little, what exacly are you planning to do?
you can import a 2d picture, but you cant extrude it, so only if it is for background purpose or just little detail in a pile of real things you could use it.
Another way is to create a primitive (flat disc or cilinder and add the illusion by pasting a picture on it (same as above) in the "edit" > "2d texture" editor... or click on M to go to the material editor and there you try to import you texture from the library: click on diffuse to activate it, then on the texture that appears click on the "p" to go back to the 2d texture editor, import your texture and apply it, then activate other parameters to enhance, or if you feel very brave click on the "t" to make a procedural texture and the click on the second glass sphere on top to go to the "deep texture editor" and try your hand there, but the DTE can be very intimidating and frustrating.

Best way if you really need it in the foreground, would be to model it in a 3d modeling program and then import it as a 3ds file into Bryce.

So, since it depends on many factors, may explain what you want to do and if possible even give a few examples...

For examlpe, I couldn't find wood texture that would suit my purposes. So I gathered that I could possibly do by inserting a wood texture image. So, I'm going to try youe explanation (never have before) and it could help me both know Bryce better and whenever needed to add texture of my choosing.

Tnx

You've helped me a lot!! In my version it's Object/Edit 2D pic. I wasn't aware this was within Bryce and it only makes me admire it more.
Lots of tnx
I'll post result soon





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