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Modeling Homer Simpson in Maya


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#1 Gathanderoth

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Posted 02 May 2008 - 04:12 AM

Ok I need to create a 3d model of a biped character based on a toy. The toy I have is a homer simpson. I am not sure how to model him. Can anybody tell me how I could model him. A quick and simple way would be the best. Oh and his arms have to be out so he is in a T pose.

I have attached the pictures of the toy so you can see what he looks like.

Cheers,
James

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#2 .KernKraft.

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Posted 03 May 2008 - 05:46 AM

not so hard if i look at it for the head you could use a cyllinder and a sphere. the body is also a sphere.

greetz

#3 Gathanderoth

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Posted 03 May 2008 - 06:40 AM

Ok so I would create a polygon sphere for his body but then how would I get it to be exactly the same as his body?

Edited by Gathanderoth, 03 May 2008 - 06:53 AM.


#4 .KernKraft.

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Posted 07 May 2008 - 07:19 PM

you can import that in maya as ref and then model it from there?

#5 Gathanderoth

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Posted 08 May 2008 - 12:02 AM

View Post.KernKraft., on May 8 2008, 08:19 AM, said:

you can import that in maya as ref and then model it from there?

That is what I am doing. So far I have created his feet, legs, body and arms. His arm need to be in a out so he is in a T pose and I created the arms comming out but his arms, hands and fingers dont look good at all. I dont know how to create his head so how would I do this and how would I create his mouth? I have tried but I cant figure it out.

Cheers,
James

Edited by Gathanderoth, 08 May 2008 - 04:46 AM.


#6 Gathanderoth

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Posted 13 May 2008 - 09:22 AM

I need to know how to model him. I cant seem to get his head right How whould I model his head and his mouth, eyes nose ears.


Thanks

#7 .KernKraft.

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Posted 20 May 2008 - 09:09 AM

uhmmz lemme model it asap:)

cheers

#8 SebLev

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Posted 14 June 2008 - 01:58 PM

patch modeling would be your best bet! ... thats where you model each peice seperate then just attach them together after





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