
Heart Of Glass
Started by Cephas, Jun 02 2008 08:13 PM
8 replies to this topic
#1
Posted 02 June 2008 - 08:13 PM

#2
Posted 03 June 2008 - 03:10 PM
I think it looks nice but I would choose a different background
#3
Posted 04 June 2008 - 06:37 AM
well, the glass looks a little too blended with the bg, but other than that, i like it. =)
#4
Posted 06 June 2008 - 10:37 PM
I think you just need to move your light source a little bit. I think it's great other than that.
But you may want to better show where the floor ends and the wall begins behind the glass.
But you may want to better show where the floor ends and the wall begins behind the glass.
Edited by albinoAZN, 06 June 2008 - 10:37 PM.
#5
Posted 14 June 2008 - 01:52 PM
albinoAZN, on Jun 7 2008, 03:37 AM, said:
But you may want to better show where the floor ends and the wall begins behind the glass.
It's meant to be like that... it's studio lighting they call it...
great job Cephas. What program do you use again? Also what specs did you use to make that glass shader? I really like it... only thing I would of done different is maybe off set it... by that I mean, not put it right in the middle...
great job man and I see you've been improving! keep it up
#6
Posted 27 June 2008 - 03:24 AM
i think he uses 3dsm or maya.
if it would have been done in C4D, i would have made the "fresnel" setting a little higher and (i cant see it here, cos i am at school with a crappy screen) i think i would have given the glass a very very faint color (blueish-white)
Did you use Vray to render? I like the bleeding, but somehow the bleeding is at the oposite site of the AO ? how did you setup your lights?
if it would have been done in C4D, i would have made the "fresnel" setting a little higher and (i cant see it here, cos i am at school with a crappy screen) i think i would have given the glass a very very faint color (blueish-white)
Did you use Vray to render? I like the bleeding, but somehow the bleeding is at the oposite site of the AO ? how did you setup your lights?
#7
Posted 27 June 2008 - 03:54 AM
I made the model in C4d, but gave it to a friend who rendered it in engine for Blender just to see what it was like. Not entirely sure what he did tbh.
Edited by Cephas, 27 June 2008 - 03:55 AM.
#8 _*redcobra_*
Posted 29 July 2008 - 08:39 PM
OMG THATS AMAZING....it looks sooooooooooo realistic
Edited by redcobra, 29 July 2008 - 08:40 PM.
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