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Rasta help man...


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#1 MeJasonX

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Posted 18 June 2008 - 08:06 AM

Hi guys 'n' gals at P2L!!

I have a small problem that I hope u could help me with...
Well it's kind big problem actually considering my deadline... :)

Well anyway my problem is that I need to make hair for one of my characters. And I'm aiming for a thick hair like rastaish but a bit thicker...

Anyone that can help me??

It's for a movie I'm working on...Posted Image

Plz... :rolleyes:

(Edit: Oh, I forgot... I'm using my very new 3Ds MAX 2009 :) )

Edited by MeJasonX, 18 June 2008 - 08:11 AM.


#2 Sparkwire

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Posted 18 June 2008 - 09:22 AM

Umm, wouldn't we need the character's model before we could do anything?

#3 Scythar

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Posted 18 June 2008 - 10:03 AM

moved, since i suppose you mean "modeling" the hair in Max.

#4 MeJasonX

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Posted 19 June 2008 - 02:29 AM

moved, since i suppose you mean "modeling" the hair in Max.


Yes I did... Sorry if the question was unclear, I'll be more specific in the future...

And as for the model that the hair are to be on, I'm terbly sorry but I haven't made it yet...
Because I was working on another character that are too be in the movie and it just came to my mind that I have no idea of how I am to pull that hair off... (strangly phrased sentence...)

So I would be very very very happy if anyone that has the time might want to experiment and if successful let me know how u did it...

plz...

Edited by MeJasonX, 19 June 2008 - 02:40 AM.


#5 SebLev

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Posted 24 June 2008 - 12:38 AM

all depends on the hair style you want and what kinda character or look your going for.... you could just model a hard peice of geometry to use as the hair if it's more cartoony or you can use even poly planes with hair textures and alpha transparensy maps like most games and I think FF does

#6 MeJasonX

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Posted 01 July 2008 - 07:43 AM

Ok, I guess I could do that... :)
Though I guess I should give a more detalied description on what I am going for...

She is a robot, so the rasta-like-hair is suposed to represent a bit thicker cables. The style I'm going for is not hyper-realistic but not very cartoonish either, it's somewhere in between...

I will get on making a quick model that you can use as soon I have the time, but until then I say thanks yet again...

#7 SebLev

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Posted 14 July 2008 - 03:23 AM

so yeah best thing if you want like dreads I'm guessing would be to model cylinders and texture them. The best way get them to curve nicely when you model would be to create a curve as your path and extrude faces to follow the curve path... but that's how I would do it in maya... I don't know what program your using so...

#8 _*redcobra_*

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Posted 28 July 2008 - 04:57 PM

there is a modifier called hair and fur or somthing like that..its all automatic and very easy to use...(am i a bit tooooo late to reply? 0.o)




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