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cinema fork modeling


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#1 d971uga

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Posted 04 July 2008 - 02:09 AM

anyone with any guide/tut howto?

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#2 Scythar

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Posted 15 July 2008 - 06:42 AM

as with every model, the more relistic you want it (or the more difficult person you are :) ) the longer it will take.

the primal structure is done with extrude/rotate/scale combinations, i'll try to give a possible solution, but from there you will have to tweak and tweak and tweak and...

i'll try to make a screenshot and a render to show you the mess i made (pun intended).

#3 Scythar

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Posted 15 July 2008 - 07:07 AM

you could start with a cube, make it editable and run the optimize command to make sure nothing is seperated.

Attached File  Screen_1.jpg   49.47K   69 downloads

Then you take 4 (of the 7) parts in front and extrude them several times untill you have the length you need (rotating as desired)

Attached File  Screen_2.jpg   73.58K   65 downloads

Then you do the same with the other side (as a whole off course), also rotating as desired. Then after that its tedious tweaking time: more rotating, scaling etc... until you have the shape you want.
Good reference images viewed from all sides (front, up, side and perspective) are a plus in such cases, even with seemingly simple objects.

I didt tweak a lot (20 mins i think) and got this:

Attached File  Render.jpg   119.23K   60 downloads





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