Hi you all.
I'm new with this cinema 4d and I just can't solve this "problem":
When I make some shape...a cube for example... and i attach it under hyperNURBS object, there should come visible blue edges around the the "cube". So that the shape could be modified from the hyperNURBS vetrex points. Shouldn't it?
But the problem is that i just can't find a way to make these edges visible.
I would appreciate if somebody could tell me how to "fix" this.
...or should i continue with 3ds max.
Thanks.
cinema 4d and hyperNURBS
Started by
joelo
, Oct 01 2008 03:22 AM
3 replies to this topic
#1
Posted 01 October 2008 - 03:22 AM
#2
Posted 01 October 2008 - 05:44 AM
answer when i get home
edit:
1. click sft+V and in view tab make sure isoline editing is on
2. you cant select anything as long as the object is parametric (the cube must be converted to polygone object
3. if you want to select the HN points --> you would need to convert that too, but i wouldnt till really at the end.
4. selecting is done when not in object mode...
keep asking, dont turn back to 3dsmax, when you doont have to.
edit:
1. click sft+V and in view tab make sure isoline editing is on
2. you cant select anything as long as the object is parametric (the cube must be converted to polygone object
3. if you want to select the HN points --> you would need to convert that too, but i wouldnt till really at the end.
4. selecting is done when not in object mode...
keep asking, dont turn back to 3dsmax, when you doont have to.
Edited by Scythar, 01 October 2008 - 07:06 AM.
#3
Posted 02 October 2008 - 11:38 AM
thank you very much
#4
Posted 07 October 2008 - 03:05 PM
this is done with HN (never made HN editable), booleans, nurbs weigthing,...
Its called box modeling (started out as a cube)
Remote_areaLight__no_texture_.jpg 293.16KB 51 downloads
Its called box modeling (started out as a cube)
Remote_areaLight__no_texture_.jpg 293.16KB 51 downloads
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