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Splinter Cell Sig


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#1 Jeepinator

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Posted 10 April 2005 - 02:58 PM

OK I just made this. I'm pretty much a noob so it took me a while. I did the radial blur animation on it. it looks cool to me but I feel its missing something...i cant figure it out. tell me b/c i want to get better at this stuff:

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#2 jat543

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Posted 10 April 2005 - 03:51 PM

*pukes* that sig gives me a headache, i cant look at it very long with that animation, take off the animation and it will be good

#3 Jeepinator

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Posted 10 April 2005 - 03:57 PM

lol yeah it is a bit much but i was really just trying out a tutorial on it.

#4 Jaymz

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Posted 10 April 2005 - 03:59 PM

Jeepinator, on Apr 10 2005, 04:57 PM, said:

lol yeah it is a bit much but i was really just trying out a tutorial on it.
Your current sig is also too large, please reduce it to 60KB or less.

#5 xreasontoblame

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Posted 10 April 2005 - 06:06 PM

I hate that animation no offense, it hurts my eyes and my head. But aside from that judging the sig itself, the render could blend a wee bit, and teh background is nice. also work on the text a little!

#6 Jeepinator

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Posted 10 April 2005 - 06:11 PM

yeah here's a non animated version for those who may have seizures

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#7 xreasontoblame

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Posted 10 April 2005 - 07:29 PM

lol now it looks plain without animation, try doing something different, like having a shine go through the nightvision goggles or something :P

#8 Jeepinator

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Posted 10 April 2005 - 11:02 PM

yeah thats a good idea

*searches for tutorial*

#9 Griffin

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Posted 10 April 2005 - 11:13 PM

I say this way too often to people......for tech borders have the bevel on the lowest setting, otherwise it looks melted...

Also for the border use a copper gradient on it, then lower the saturation alot so its grey.

#10 Jeepinator

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Posted 11 April 2005 - 09:59 PM

ok here's a new version...unfortunatly .gif messes up drop shadow in forums without with backgrounds.

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#11 xreasontoblame

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Posted 12 April 2005 - 05:42 AM

loooks fine I like alot ^_^

#12 Jeepinator

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Posted 12 April 2005 - 06:53 AM

lol i just noticed now that the upper left hand corner doesnt have a 1 pixel stroke on it...oops!





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