Splinter Cell Sig
Started by Jeepinator, Apr 10 2005 02:58 PM
11 replies to this topic
#1
Posted 10 April 2005 - 02:58 PM
OK I just made this. I'm pretty much a noob so it took me a while. I did the radial blur animation on it. it looks cool to me but I feel its missing something...i cant figure it out. tell me b/c i want to get better at this stuff:
#2
Posted 10 April 2005 - 03:51 PM
*pukes* that sig gives me a headache, i cant look at it very long with that animation, take off the animation and it will be good
#3
Posted 10 April 2005 - 03:57 PM
lol yeah it is a bit much but i was really just trying out a tutorial on it.
#4
Posted 10 April 2005 - 03:59 PM
Jeepinator, on Apr 10 2005, 04:57 PM, said:
lol yeah it is a bit much but i was really just trying out a tutorial on it.
#5
Posted 10 April 2005 - 06:06 PM
I hate that animation no offense, it hurts my eyes and my head. But aside from that judging the sig itself, the render could blend a wee bit, and teh background is nice. also work on the text a little!
#7
Posted 10 April 2005 - 07:29 PM
lol now it looks plain without animation, try doing something different, like having a shine go through the nightvision goggles or something
#8
Posted 10 April 2005 - 11:02 PM
yeah thats a good idea
*searches for tutorial*
*searches for tutorial*
#9
Posted 10 April 2005 - 11:13 PM
I say this way too often to people......for tech borders have the bevel on the lowest setting, otherwise it looks melted...
Also for the border use a copper gradient on it, then lower the saturation alot so its grey.
Also for the border use a copper gradient on it, then lower the saturation alot so its grey.
#11
Posted 12 April 2005 - 05:42 AM
loooks fine I like alot
#12
Posted 12 April 2005 - 06:53 AM
lol i just noticed now that the upper left hand corner doesnt have a 1 pixel stroke on it...oops!
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