I was hoping someone here can help with an important project-- I have just spent a great deal of time making polygonal models (using Maya) of various microbes with the intention of creating blend shapes. The idea is to have one starter object that I can morph to look like any combination of other microbe shapes using the blendshape dials. I've discovered after all the modeling I did, that any two belndshape objects must have the same number of vertices for the blendshape to work, but copying a first object and rearranging the vertices resulted in a very distorted blendshape. Any ideas for how best to go about this? Much appreciated.
3D Object Morphing
Started by
salmondebris
, Nov 07 2008 02:35 PM
2 replies to this topic
#1
Posted 07 November 2008 - 02:35 PM
#2
Posted 18 November 2008 - 01:27 PM
If I'm right their IS a way but the problem is that I don't know how lol... I'm researching it right now though... If I find anything on it I'll get right to yah.
#3
Posted 27 November 2008 - 06:14 AM
can you post a screenshot of your model?
greetz
greetz
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