Heya
I tried doing just a tall, thin cylinder with a taper then a twist, but the twist literally twists it (of course) which makes the roundness sqish. I get the desired shape from a Spring, however, I cannot taper the end so it goes from thick to thin.
So basically I want it to go 360 around, thick at the bottom to thin at the top around the center. much like [this] deviation.
Any suggestions would be greatly welcomed!
Thanks,
Seith
[3DS MAX] How To: Tapered Spring?
Started by
Seith
, Mar 05 2009 04:34 PM
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