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3d competition> 3


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#21 Mooey

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Posted 29 June 2005 - 01:41 AM

Bongo me lad, you know i love this model. How the hell can I compete to wit this ??!! :lol:

Right - i'm searching the net for a mech now, i'm not having you win over here aswell ;)

#22 bongoboy

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Posted 29 June 2005 - 02:41 AM

Ha ha... :D

Wosson Moo!

edit:
Here's the final render of that mech I just posted. There's an animation to go with it, when it's finished rendering I'll post a link.... :P

Posted Image

Edited by bongoboy, 29 June 2005 - 08:22 AM.


#23 SHIVMOO

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Posted 29 June 2005 - 09:16 AM

awesome bongo...
very slick :(
i really like the claws/ feet they rock :D

#24 bongoboy

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Posted 29 June 2005 - 10:30 AM

Cheers bud... Here's the link to the textured movement animation. There's a bit of clipping in places but I don't have anymore time to spend on this fellow :D

Go Ape!
(2.8mb)

#25 Jamie Huskisson

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Posted 29 June 2005 - 12:03 PM

if you can write tutorials i'd apply for twodded, and we'll send you a fresh apple everyday! :)

what did you use to create it? how long did it take? if you don't mind me asking :)

#26 Ckristian

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Posted 29 June 2005 - 02:00 PM

I feel like such a n00b now :)

I completed the first one but the arms were terrible....so did another one today but it turned out too skinny :P ...

here's the two i've made so far...


Starting work on the third one tomorrow after doin some sketches ;) after all i've got time till july 8th to come up wid a decent looking mech :)


Posted Image

Posted Image

#27 Jamie Huskisson

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Posted 29 June 2005 - 02:04 PM

lovin that second one

just needs textures :)

#28 Ckristian

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Posted 29 June 2005 - 02:12 PM

lovin that second one

just needs textures :P

wow thx. ;)


I'm currently doing one arm first and then i copy/paste it - rotate and move and stuff and complete the other side....Is there any better way to do this in C4D? :) I tried using mirror but it was a lil difficult to use :)

#29 SHIVMOO

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Posted 29 June 2005 - 02:42 PM

symetry....
objects>modelling>symetry...
i agree its looking good :P

i am having a go at texturing...
properly....

this s my first time using photoshop to make the textures... normally just paint em on in c4d...

Posted Image
i think i am going to restart the texturing and have another go.. because i like brighter robots.. and the warning stickers dont really fit very well.
mainly i am just not happy with it :)

the grey lines are the wire... they are a top layer in photoshop so i can see where to paint.. they are removed normally... forgot when i actually rendered it :)

Edited by SHIVMOO, 29 June 2005 - 02:47 PM.


#30 bongoboy

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Posted 29 June 2005 - 02:54 PM

if you can write tutorials i'd apply for twodded, and we'll send you a fresh apple everyday! :)

what did you use to create it? how long did it take? if you don't mind me asking :P

To be honest I've never had the time to try and write a tute before, could be interesting :)

I used Swift3D v4.5 to do pretty much everything. (just used Photoshop to make the textures and add the lighting to the final render) It took about 2 days to get the model down and another day and a bit to do the walk cycle...

A lot of people don't give enough credit to Swift and it's mainly thought about for it's vector rendering skills, but you can really push it to the limit! There's some great artists out there that can really kick some ass with it...

The only downside I will say is that the animation side could do with a bit of loving attention from the guys at Erain. Coz if you're doing an sort of complex movements it feels like you're stepping back in time to the age of stop-motion (a la 'Sinbad') ;)

#31 SHIVMOO

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Posted 29 June 2005 - 03:36 PM

do you have any places/ images you looked at for inspiration to that piece :)
i think its awesome... i guess its given me a reason to sit down and spend time texturing... which has ended up like... paint something onto painted metal canvas, repaint it because it sucked, transform it and make it bigger cos it was to small, rubb bits of it away so it fuses with the metal canvas and looks like it has rubbed away :P ... still.. its easyer than i had hoped :D

#32 BeaverElfeater

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Posted 29 June 2005 - 11:10 PM

Cheers bud... Here's the link to the textured movement animation. There's a bit of clipping in places but I don't have anymore time to spend on this fellow :lol:

Go Ape!
(2.8mb)

u did the animation in swift too?????

#33 bongoboy

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Posted 30 June 2005 - 05:36 AM

Oh yes.. :P

It can get a bit long winded some times, but you can still get pretty good results

#34 BeaverElfeater

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Posted 30 June 2005 - 02:16 PM

i ;) your patience....

#35 bongoboy

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Posted 01 July 2005 - 06:40 AM

Ha ha, looks like Erain (the people that make Swift) do as well! Check this...

http://www.erain.com...unity/Examples/

I've just been christened an official 'Swift Addict' ha ha :)

#36 BeaverElfeater

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Posted 01 July 2005 - 10:12 AM

well you deserve it M8, u did a good job, a real good job, stuff like that isnt common, even in high end 3d programs

#37 Ckristian

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Posted 03 July 2005 - 01:11 PM

I am halfway thru my third model(probably my last one before this competition ends :D ) I am running out of ideas for the toes...Im done for the day and shall continue work on this tomorrow - complete the toes and work on the texture.

anyways heres a sneak peek :)

I think this is better than the previous 2 i made

Posted Image

#38 SHIVMOO

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Posted 03 July 2005 - 02:20 PM

dam... the improvement is pretty impressive. i also couldnt think of anything for the toes.. i have pretty crummy blocks until i think of something better... if i think of something better.

#39 Jamie Huskisson

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Posted 03 July 2005 - 04:19 PM

lovin that one :)

#40 Ckristian

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Posted 04 July 2005 - 04:01 PM

Glad u guys liked it. :D

Anyways here's my first attempt at texturing...I think i got a lil too much of reflection there :(

http://img221.images...echiefin0xm.jpg

^^^Thats the pic

I hope to complete this by tomorrow :D




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