Nissan Skyline [WIP]
#21
Posted 12 October 2005 - 07:25 PM
here are some more updates, basically what i did today, was model some windshield wipers and mirrors, and texture out the front grill, the grill took the longest because i couldnt get the texture to repeat perfectly, and maya gave me some fatal errors that sent my computers into a crazy spasm resulting in a shutdown
to make the grill i just made the texture in black in white (which happened to be hexagon) and i just plugged it into the specularity and the transparency nodes to make maps for the corresponding attribute.
the mirror and windshield wiper, was just basic box modeling or poly modeling w/e u wanna call it
up in the picture u can see the grill looks very light grey or white, this is because in maya the textures do not render inside the program (or hardware rendering) hardware rendering is just the images u see while you are working, but instead render when u export to a renderer.
and this is what it looks like after rendering
and thats basically the grill
and this is just a draft render without lights, textures (except of course some of the shaders), and at the lowest quality, just to see how things are going.....
this was rendered in mayas native renderer, but im planning to render with hrdi with mental ray, so look forward to that
#22
Posted 12 October 2005 - 07:27 PM
#23
Posted 13 October 2005 - 10:11 AM
3 days and 200 thousand polygons later. i present to u the finished NISSAN SKYLINE!
the render time took about 7 minutes for each image
here are the huge individual ones
and atomica i will make a wallpaper, and ill post it in this thread.
if u have any questions for me ASK AWAY!!!!
#24
Posted 13 October 2005 - 10:39 AM
#25
Posted 13 October 2005 - 11:51 AM
heh, thanks austen, im glad i inspired u to finish that carThat's SOOOO AWESOME!!! You've inspired me to learn 3d better... I've only dabbled up to this point... I hope I can be as good as you and at least finish a car!!! (I'm going to model my civic)
#26
Posted 13 October 2005 - 12:26 PM
can i see a wire ??
#27
Posted 13 October 2005 - 12:50 PM
Oh.. beaver... I didn't even start the car yet since I'm not that good at modelling in 3d yet But You inspired me to start it which I'll do later today and when I do I'll post it up here!!heh, thanks austen, im glad i inspired u to finish that carThat's SOOOO AWESOME!!! You've inspired me to learn 3d better... I've only dabbled up to this point... I hope I can be as good as you and at least finish a car!!! (I'm going to model my civic)
#29
Posted 13 October 2005 - 01:02 PM
Wow... sooo.... complicated! Great job!heres the wire,
Edited by austen, 13 October 2005 - 01:02 PM.
#30
Posted 13 October 2005 - 02:43 PM
#31
Posted 13 October 2005 - 03:01 PM
now make a model, maybe another car.. and limit yourself to 5000 tri's (normal game model polyamount)
#32
Posted 13 October 2005 - 03:09 PM
#33
Posted 13 October 2005 - 03:21 PM
Wow... sooo.... complicated! Great job!heres the wire,
lofl ty
Really well done, im not too keen on yellow wid double black stripes tho...
yea well my friend said black and yellow stripes, but i thought it might be too hard to show the highlights and just make the car difficult to make out
what to u mean like black and white stripes? or a black and white picture??Wow, thats awsome, possible to get it in color black and white render?
gd stuff...
now make a model, maybe another car.. and limit yourself to 5000 tri's (normal game model polyamount)
u do kno your talking to the king of the poly smooth whores?
but thats a great idea!!! i think i might do that next time, that will force me to texture good, thats a great idea thanks shiv
and thanks everyone for the great feedback, its what keeps me goin
Edited by BeaverElfeater, 13 October 2005 - 03:22 PM.
#34
Posted 13 October 2005 - 05:08 PM
#35
Posted 13 October 2005 - 05:26 PM
Im likin it overall...nice job
#36
Posted 13 October 2005 - 07:41 PM
its just a polygon plane, with a transparency map with another black plane behind it. theres not much more to say..I have a q...how did you go about making that grill/mess pattern?
Im likin it overall...nice job
thanks for the comments everyone!
#37
Posted 13 October 2005 - 08:13 PM
#38
Posted 13 October 2005 - 08:32 PM
niether, its maya t3h pooner of all poonersWhat program is that, it looks like either Cinema 4D or 3d Studio Max.
#39
Posted 13 October 2005 - 09:24 PM
Great job
Adio
#40
Posted 13 October 2005 - 09:30 PM
thanks dude, if your speechless then why are u talking?? lol j/kOMG! That is just amazing, I am really about speechless. Great job man, can I ask what programs you used to render and Mesh it?
Great job
Adio
i rendered it in mental ray, and i modeled and textured in maya (and photoshop to make the textures)
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