This is probably a simple solution, but I'm still having problems.
I have an animation sequence (roughly 1miin long), involving particles and Fume FX. I want to start it off real time, then go slow. I plan on rendering 1 segment in real time and another at a fraction of the speed and edit in post, but whenever I adjust the Frame Per Second in the Time Config or render settings (avi/Mov), the particles go wild and Fume Fx is not affected. Is this something that I have to animate within 3ds or does my plan of rendering 2 segments hold up? Your help would be much appreciated.
Help w/ 3DS
Started by
ReAnim8or
, Oct 23 2008 03:09 PM
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