Best 3D Rendering Software
#1
Posted 08 June 2005 - 06:30 PM
[Sorry I realized its in the wrong thread]
#2
Posted 08 June 2005 - 11:59 PM
note: they are RENDERERS not 3d modelling programs
#3 _*Speed_*
Posted 09 June 2005 - 10:26 PM
#4
Posted 10 June 2005 - 02:21 AM
#5
Posted 10 June 2005 - 03:27 AM
lightwave is less used but is fairly close
and cinema is the hobbyist program that poeple newly coming into the area use.
character moddeling is roughly equally done for all 3 with zbrush being an added thing to the end quite allot (basic mesh in on of the programs then zbrush it to add more detail)
also bryce isnt just for landscapes although i havent seen much other than landscapes or abstract done with it...
+cinema 4d has got 1 major advantege... bodypaint, it is pretty much the leader in painting in 3d.. there are some others around but bodypaint is sold more than c4d
#6
Posted 10 June 2005 - 04:39 AM
spot on with the c4d comment though, i dont really rate it for doing work on a professional level, theres just something about it. more of a hobbyists software, used properly it can produce some nice results though, like youve shown us
bryce isnt just for landscapes but alot of people who pick it up do infact use it soley for that (including me sometimes).
i dont know much about it, but with bodypaint, i dont think you can really compare it with 3rd party renderers like brazil and vray, the results produced with them are just stunning, and photoshop is the ultimate touchup tool
nice to hear someone elses opinions though
anyone else?
ps max all the way im not bias i swear
#7
Posted 10 June 2005 - 04:47 AM
bodypaint is really good... it isnt a render tool it is a paint tool.. i use it to paint on the testures then i go over them in paintshop as i know where everything is...
i never said lightwave was as powerful... i said it wasnt used as much..
i meant it was fairly close in how much it is used..
i hope i remembered everyting...
EDIT:
1 more thing... since you are obviously reading this...
where if your gun.. i havent even seen a cue yet
check le compo 2
#8
Posted 10 June 2005 - 04:52 AM
i think brazil has compatibility with a few pieces of 3d software but ive only ever seen the max one.
ummmm, my gun huh, lol, ive not had a chance to do anything yet but i might start on sunday. i doubt it though cus i have alot on at the moment. we shall see
you got any wips' yet?
#9
Posted 10 June 2005 - 05:41 AM
#10
Posted 10 June 2005 - 09:04 PM
Mental Ray is powerful to a point, but beyond mental ray there are other rendering programs such as Vray, FinalRender, Maxwell Render, Brazil and others. Of these the best (in my opinion) is FinalRender. If you stop by at the FinalRender website you will see that they offer many different things for both max and maya. Brazil is also a very good renderer, but for everything Brazil lacks FinalRender makes up for.
Maya is an all purpose 3d app and it is most widely used by large video game and movie industries because it is the most powerful, but also the most expensive. Next up is 3ds max which is also used by many professional companies, but also used by many people at home which is why it seems like there is a larger max community.
#11
Posted 11 June 2005 - 07:39 AM
#12
Posted 11 June 2005 - 01:10 PM
#13
Posted 18 June 2005 - 02:56 AM
http://www.erain.com/
Is worth a look.
#14
Posted 30 October 2008 - 02:10 PM
I was searching online and noticed this discussion of yours, you guys sound like you know alot about these rendering programs. Can any of you specify what programs are the best for CGI/3D rendering for print product?
I appreciate any feedback.
#15
Posted 30 October 2008 - 10:18 PM
- thanks!
Venom
Creativeporta
Edited by venombarca, 30 October 2008 - 10:20 PM.
#16 _*funnyrose75_*
Posted 04 February 2009 - 09:36 AM
#17
Posted 14 October 2010 - 10:56 AM
#18
Posted 19 October 2010 - 10:20 AM
#19
Posted 20 October 2010 - 12:24 PM
As for character work, yeah Maya is used for it but no more than it's used for anything else. Out of the box Maya would be your most powerful rendering program (no added plugins) not to mention by far one of the most flexible physics systems. 3dMax is used a lot in industry, but it's age is showing for photorealistic renders and the plugins are the only thing that's keeping it up to speed with some of these other programs.
#20 _*aprillove20_*
Posted 03 November 2010 - 12:05 PM
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