What makes someone choose that program over some of the other industry leaders like, Max, Maya, Softimage....etc
Is it price? or hard to find warez copies that are easy to install;with max you need to crack the product key...with maya you need to create an environment variable etc...
( the reason I mention warez is this: lets face it, people warez programs and learn to use the products with their copies...and may or may not admit it....shit I learned to use Max on a warezed copy before I bought my own....I mean seriously...who is gonna pay $3000 for a program they aren't even sure they'll be able to use.)
with that said...
what makes a program good for you guys?
programs like Bryce are mostly automated.. and supports next to no mesh modeling ...so high end users barely use them...well maybe for the sky maps
I use max because I can do everything I need in it. not to mention so many user plug in's are available that can automate many things that previously you needed to have a serious working knowledge of max script to do.
yeah, I'd support an argument that Maya is better...it is... it's nurb handling is remarkable...and Softimage has one of the best real time renders on the market.
I stick with max due to my familiarity with the program and how widely it is supported. as well as the game dev tools that it supports for the games that I play. with my limited time available( having a full time job and all) time is everything when I work on a project...so max helps me keep my work times down as low as possible. and lets face it...learning a new 3d program once you already know another is almost harder than learning one from scratch. something you might have to "unlearn" just to be able to work efficiently.
anyways, I'd like to know your take on this.
peace
UE