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Young Cutthroat
Anybody know how to do this kind of 3D text in Cinema 4D?



Scythar
few pointers to start:
1. all you need are splines for the extrude nurbs, so if you want something special; you're not limited to type tool
2. use extrude nurbs, and i case with MTV f.ex. the half cicle caps/fillet on
3. TV in MTV is another font put in front bdw.
4. For materials: use material for all letter the most left, then afterwards add the materials for rounding and caps --> in selectiontag use C1, C2 for caps, R1 and R2 for the roundings.
In MTV they used some materials layered on top of each other for the caps.
5. If you place the extrude nurbs in a group, you can put deformers underneath it to deform the type even further. Put the deformers (bend and twist mostly) as a child of the null object (the group)


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Example Setup:
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Result:
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Young Cutthroat
Thanks for the tip. Do you know how to get the metallic look on the 3D?
Scythar
There are an infinite number of "kinds" of metal and for every metal there are several wayz to achieve them,
i am still working on the "perfect" metal.

Since most of the time a good metal (are material in general) is only as good as the combination: material/light/camera setting, but to help you further i'll post a pic (endresult from a tutorial) and just tell me what look your after, i will then post the material with a bit of explanation to get you going...

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Young Cutthroat
Well, similar to what I showed in the pics that I posted.
Stu
in an empty scene where there is nothing to actually reflect (like the examples you posted), you will need to use an hdri environment or reflection maps to get the metal to actually look like metal.

im not a c4d user so dont know how, but if you search for tutorials on 'hdri environment' or 'reflection map' it should set you in the right direction. you might also want to find a tutorial which will teach you the basics of the material editor in c4d before you go any further.

and just a quick tip you might want to keep in mind... generally chamfering and/or smoothing objects will give you much nicer reflections than simple geometric forms with flat faces. if you notice in your examples the flat surfaces do not actually recieve much reflection at all, whereas the curved/smoothed parts get a nice chrome look to them. also look at examples in real life and you will see what i mean.
Scythar
i did the same thing bdw with the picture shown above: there was nothing to reflect so i used a hdri for the rim and discs f.ex.

ill try to make an example.
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