Gathanderoth
May 2 2008, 04:12 AM
Ok I need to create a 3d model of a biped character based on a toy. The toy I have is a homer simpson. I am not sure how to model him. Can anybody tell me how I could model him. A quick and simple way would be the best. Oh and his arms have to be out so he is in a T pose.
I have attached the pictures of the toy so you can see what he looks like.
Cheers,
James
.KernKraft.
May 3 2008, 05:46 AM
not so hard if i look at it for the head you could use a cyllinder and a sphere. the body is also a sphere.
greetz
Gathanderoth
May 3 2008, 06:40 AM
Ok so I would create a polygon sphere for his body but then how would I get it to be exactly the same as his body?
.KernKraft.
May 7 2008, 07:19 PM
you can import that in maya as ref and then model it from there?
Gathanderoth
May 8 2008, 12:02 AM
QUOTE (.KernKraft. @ May 8 2008, 08:19 AM)

you can import that in maya as ref and then model it from there?
That is what I am doing. So far I have created his feet, legs, body and arms. His arm need to be in a out so he is in a T pose and I created the arms comming out but his arms, hands and fingers dont look good at all. I dont know how to create his head so how would I do this and how would I create his mouth? I have tried but I cant figure it out.
Cheers,
James
Gathanderoth
May 13 2008, 09:22 AM
I need to know how to model him. I cant seem to get his head right How whould I model his head and his mouth, eyes nose ears.
Thanks
.KernKraft.
May 20 2008, 09:09 AM
uhmmz lemme model it asap:)
cheers
SebLev
Jun 14 2008, 01:58 PM
patch modeling would be your best bet! ... thats where you model each peice seperate then just attach them together after
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