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d971uga
anyone with any guide/tut howto?
Scythar
as with every model, the more relistic you want it (or the more difficult person you are bigwink.gif ) the longer it will take.

the primal structure is done with extrude/rotate/scale combinations, i'll try to give a possible solution, but from there you will have to tweak and tweak and tweak and...

i'll try to make a screenshot and a render to show you the mess i made (pun intended).
Scythar
you could start with a cube, make it editable and run the optimize command to make sure nothing is seperated.

Click to view attachment

Then you take 4 (of the 7) parts in front and extrude them several times untill you have the length you need (rotating as desired)

Click to view attachment

Then you do the same with the other side (as a whole off course), also rotating as desired. Then after that its tedious tweaking time: more rotating, scaling etc... until you have the shape you want.
Good reference images viewed from all sides (front, up, side and perspective) are a plus in such cases, even with seemingly simple objects.

I didt tweak a lot (20 mins i think) and got this:

Click to view attachment
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