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salmondebris
I was hoping someone here can help with an important project-- I have just spent a great deal of time making polygonal models (using Maya) of various microbes with the intention of creating blend shapes. The idea is to have one starter object that I can morph to look like any combination of other microbe shapes using the blendshape dials. I've discovered after all the modeling I did, that any two belndshape objects must have the same number of vertices for the blendshape to work, but copying a first object and rearranging the vertices resulted in a very distorted blendshape. Any ideas for how best to go about this? Much appreciated.
SebLev
If I'm right their IS a way but the problem is that I don't know how lol... I'm researching it right now though... If I find anything on it I'll get right to yah.
.KernKraft.
can you post a screenshot of your model?

greetz
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