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Kung Fu Panda Animation PDF Print E-mail
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by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax.

Kung Fu Panda AnimationThis tutorial is the last of Kung Fu Panda tutorial series. After all hard work from modeling, texturing, rigging, and skinning, now ready for final lesson. You will create animation for our Kung Fu Panda model. This time you will use motion capture data to create animation. Motion capture (mocap) data is animation data stored from capturing real actor movement. We can re-use this animation data to any object, like our Kung Fu Panda model. Using mocap, you can create animation in a minute

 

1. Continue your previous lesson or download required 3dsmax file here. Select one of biped and go to Motion tab. In Biped rollout, click Load File button.

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2. A window will open. In this window, you can select any motion capture data file you have. This motion capture data should have BIP extension. You can use BIP file available in your 3dsmax CD/DVD. Usually they are located in Samples/Motion folder or you can look for free motion capture data available in the net, for example here's a blog providing free mocap data

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3. After you load BIP file, your model will use the animation movement stored in that file. Image below shows Kung Fu Panda doing some backflip kick.

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Here's another example of Kung Fu Panda Animation

 

Other tutorial :
Kung Fu Panda Modeling
Kung Fu Panda Texturing
Kung Fu Panda Skinning And Rigging

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

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