I need a book that will teach me advanced collisions like that linerider (www.linerider.com) game. So far on my own I haven't figured it out. I've got a number of books (which are BOUGHT, so I am planning to buy) that teach me collision and such, but nothing that shows stuff like the linerider game. If anyone could show me a couple of books that would be great.
Advanced physics/collision -- Flash
Started by
Ben
, Jan 23 2007 10:07 PM
7 replies to this topic
#1
Posted 23 January 2007 - 10:07 PM
#2
Posted 24 January 2007 - 04:07 AM
Advanced Actionscript Animation by Keith Peters (frieds of ed)
AS3 version coming out end of february: http://www.friendsof...isbn=1590597915
AS 2 version still available: http://www.friendsof...isbn=1590595181
AS3 version coming out end of february: http://www.friendsof...isbn=1590597915
AS 2 version still available: http://www.friendsof...isbn=1590595181
#3
Posted 24 January 2007 - 06:59 AM
Thanks, I'm looking at it now. Is it just normal collision reaction though? I mean, I know how to do angled collisions and ball collisions, or can it teach me how to make realistic collision reactions? I wan't to know before I start buying.
#4
Posted 24 January 2007 - 11:32 AM
you mean IK & AK?!
#5
Posted 24 January 2007 - 10:57 PM
Sorry, what is exactly IK & AK? I'm not very knowledgable on math terms.
EDIT: Wait aren't you talking about Inverse Kinematics and Forward Kinematics? If so, that's sort of what I'm looking for, but if you look at the example I showed you, the object has suspension, and it works realistically.
EDIT: Wait aren't you talking about Inverse Kinematics and Forward Kinematics? If so, that's sort of what I'm looking for, but if you look at the example I showed you, the object has suspension, and it works realistically.
Edited by d4rkst0n3, 24 January 2007 - 11:03 PM.
#6
Posted 25 January 2007 - 04:58 AM
Inverse and Advanced Kinematics.. These 2 books are the only books on the market that show you advanced Actionscript.
Maybe you could have a look at the sourcefiles of yugop and levitated.
Maybe you could have a look at the sourcefiles of yugop and levitated.
#7
Posted 25 January 2007 - 06:08 AM
I don't think I'd get much from looking at the source files from levitated and yugop. I looked at the source file of the linerider game and I couldn't make sense of the code. I couldn't even tell what actually make it do what it did.
As for the kinematics, are you sure that they are what I'm looking for? Because I can only see them being used on the person, not the sled the person is riding. I'm not very good at math so I don't know... Would it be helpful to learn kinematics on its own, and not with Flash? I'm not sure how easy it would be to incorporate.
As for the kinematics, are you sure that they are what I'm looking for? Because I can only see them being used on the person, not the sled the person is riding. I'm not very good at math so I don't know... Would it be helpful to learn kinematics on its own, and not with Flash? I'm not sure how easy it would be to incorporate.
#8
Posted 25 January 2007 - 01:12 PM
Generally it helps to know the theory, then apply that theory to whatever it is your working with. There are probably a good number of websites that cover physics and kinetics and all that stuff. Get on google man (think of google as a really really big tutorial database ).
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