3d competition 7- create a console
#21
Posted 27 August 2005 - 10:21 PM
#22
Posted 28 August 2005 - 05:11 AM
Me thinks i might have to get Rhino3D out
#23
Posted 28 August 2005 - 05:32 AM
i am going to stick with being boring and making an xbox tho
#24
Posted 28 August 2005 - 06:33 AM
alot of people have built up from joining as they practise, you should do the same too its always good to get tips and learn from peopleJesus was thinking of entering this one. Im blown away by how good all off you are. Might have get some more practice in before i start having a go.
Me thinks i might have to get Rhino3D out
#25
Posted 28 August 2005 - 07:17 AM
Yer thats what im going to do. I fly out to spain for a holiday tommorow though so havent got the time to do this one.alot of people have built up from joining as they practise, you should do the same too its always good to get tips and learn from peopleJesus was thinking of entering this one. Im blown away by how good all off you are. Might have get some more practice in before i start having a go.
Me thinks i might have to get Rhino3D out
Hopefully when i get back there will be another one.
#26
Posted 28 August 2005 - 07:35 AM
here is what i have so far... the "Microsoft" logo on the bottom right took a while because i had to tweak the dam thing so it wasnt using a stupid amount of polygons the letter M was using far to many... and the s didnt have enough
its fine now
gah.. just noticed the front middle bit is 2 wide oh well.. 2 late now. Fixing it would mean remoddeling most of the box, unless i can find a way
Attached Files
Edited by SHIVMOO, 28 August 2005 - 07:37 AM.
#27
Posted 28 August 2005 - 10:56 AM
#28
Posted 28 August 2005 - 11:06 AM
ckristian i will show you what i mean for the psp when i finish the bit i am just doing on the box
#29
Posted 28 August 2005 - 11:18 AM
Thanksckristian i will show you what i mean for the psp when i finish the bit i am just doing on the box
Today was an off-day I kept away from C4D
I tried extruding the spline but the mesh is really messed up - I didnt have a front-view of the PSP till now - So did the top part and used symmetry - that didnt really come out right
I'm going to work on a cube and see if I can work it into shape now Hopefully I can get this done soon.
#30
Posted 28 August 2005 - 11:20 AM
if you do.. copy the first and then move it up however much you want the thickness of the psp to be... then stick them both in a loft nurb and set the cap to type: quadrilateral... in the cap menu... in the loft
Edited by SHIVMOO, 28 August 2005 - 11:20 AM.
#31
Posted 28 August 2005 - 11:41 AM
Yes, I have the spline. But I don't see any quadrilateral option - I did have a regular grid option - which when checked gave me this!!!do you still have the spline!!??
if you do.. copy the first and then move it up however much you want the thickness of the psp to be... then stick them both in a loft nurb and set the cap to type: quadrilateral... in the cap menu... in the loft
Got rid of the symmetry as well
Still on extrude nurbs - Lofting gave me the same result as well
Edited by Ckristian, 28 August 2005 - 11:43 AM.
#32
Posted 28 August 2005 - 11:43 AM
+ i know extrude nurbs gives the same results.. its better to use lofts because it give more control you can use many different shape splines instead of just making the current 1 lengthen
Edited by SHIVMOO, 28 August 2005 - 11:45 AM.
#33
Posted 28 August 2005 - 11:47 AM
#34
Posted 28 August 2005 - 11:48 AM
cut it with the knife where i want to extrude stuff...
cut the shape of the object i want out... the knife is stupidly useful for box moddeling ect....
you could delete it afterwards....
#36
Posted 28 August 2005 - 11:53 AM
Edited by syndrome, 28 August 2005 - 11:54 AM.
#37
Posted 28 August 2005 - 12:13 PM
can anyone make a photoshop comp. for the ppl who dont have 3d programs??
#40
Posted 28 August 2005 - 01:57 PM
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