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3d competition 7- create a console


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#41 Ckristian

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Posted 28 August 2005 - 02:01 PM

hey could i design my kind of console?

Yea :ph34r:

#42 esperant

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Posted 28 August 2005 - 02:42 PM

oh right thanks

#43 esperant

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Posted 28 August 2005 - 06:39 PM

hey i wanted to find. out. where do we post it? is it right here in this forum or is there a special place to send them?

#44 Ckristian

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Posted 28 August 2005 - 10:25 PM

You can post it right here in this thread :ph34r:

#45 ludwigw

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Posted 28 August 2005 - 10:47 PM

Looking great guys :ph34r:

#46 Ckristian

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Posted 28 August 2005 - 11:52 PM

Finally, I got something to work with lol. Just need to tweak a few things :D

Without HN
Posted Image

With HN
Posted Image

Now to get working on the curves and the buttons B)

Edited by Ckristian, 28 August 2005 - 11:53 PM.


#47 Xanderdude

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Posted 29 August 2005 - 12:10 AM

getting nice, about the psp, u use ALOT of polygons, rather get a cube make some knife cuts extrude it and reshape it in point view. I think this will reduce it alot and your mesh wont go messy :D.

Cu

#48 BeaverElfeater

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Posted 29 August 2005 - 05:56 AM

u guys moved the competition????? i knew something was wrong i didnt see a 3d comp in the 3d section for so long!

#49 BeaverElfeater

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Posted 29 August 2005 - 05:59 AM

do you still have the spline!!??

if you do.. copy the first and then move it up however much you want the thickness of the psp to be... then stick them both in a loft nurb and set the cap to type: quadrilateral... in the cap menu... in the loft

Yes, I have the spline. But I don't see any quadrilateral option :P - I did have a regular grid option - which when checked gave me this!!!

Got rid of the symmetry as well :D

Still on extrude nurbs - Lofting gave me the same result as well B)
Posted Image

why in the hell are u using nurbs????, it would be much easier to do this with polys

#50 bongoboy

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Posted 29 August 2005 - 06:06 AM

Cut your mesh in half & use 'symmetry', then you only have to worry about getting one side right.

Waste of time (& processor power) using nurbs on that!

extrude the faces outward to bevel the edges... or better still just select the large faces and use the bevel tool - this way you can set up the segmentation to give you a nice rounded edge :D

Edited by bongoboy, 29 August 2005 - 06:06 AM.


#51 SHIVMOO

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Posted 29 August 2005 - 06:40 AM

ck you dont need to nurb it....

bongo- symetry would have a very limited effect. most of the console is a-symetrical.

Posted Image < thats fine ck... the screen doesnt need many polygons :D just needs a square cut into the front bit.. and it will be great :P

agrees with bongo on the bevelling B)... it would give you the rounder corners you want... i have forgotten to do it and my moddel will take a while to put them in....



edit: why so many polygon sub divs down the side of the psp ck ??

Edited by SHIVMOO, 29 August 2005 - 06:41 AM.


#52 bongoboy

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Posted 29 August 2005 - 07:34 AM

:D

A-symetrical?

B)

Of course it symetrical... what do you think that line right down the middle is your model is?

#53 SHIVMOO

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Posted 29 August 2005 - 07:39 AM

lol.. sorry i had just woken up... yeah your right :)

#54 Ckristian

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Posted 29 August 2005 - 07:53 AM

@BeaverElfeater - I'm just trying out a few things I didn't know much abt :)

I did use symmetry on this one - I started with a cube then extruded the faces and scaled them(constrained to one axis) to get that curve on the sides. Thats why there are so many polys on the sides.

As for the bottom I need it to be a bit flatter so made some knife cuts so I get a flat bottom part.

The reference pics are a little confusing Some of them have more round edges and some have less rounded edges - I just realised I dont need to many polys on the side - Will redo this and post results a while from now ;)

Also first time I tried to bevel it didn't come out right :( lemme try again

Thanks all for the help ;)

#55 SHIVMOO

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Posted 29 August 2005 - 02:09 PM

todays moddeling... didnt do much, just trying to finish of the small stuff on the front...
Posted Image

#56 BeaverElfeater

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Posted 29 August 2005 - 03:13 PM

great lookin model shivmoo, needs some better lighting, maybe u should do a batch render of it spinning on a turntable so we can see the whole model.

#57 SHIVMOO

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Posted 29 August 2005 - 03:23 PM

maybe.. but i havent touched the back of it at all ;)

thats later...

Edited by SHIVMOO, 29 August 2005 - 03:23 PM.


#58 BeaverElfeater

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Posted 29 August 2005 - 03:42 PM

ahhhh i c, but u gotta put some kickass lighting on that when u finish to catch the highlights in the cracks

#59 Andy

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Posted 29 August 2005 - 04:03 PM

Oooo very nice WIP submissions already! But... maybe you should concider rendering a decent games console... like the Amiga SAGA ;)

**goes back to playing sonic**

Maybe i'll join if i find the time! :D Or.. have a blast at least

#60 BeaverElfeater

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Posted 29 August 2005 - 04:27 PM

i think ill join the next comp (lol i always say that and i never do) school work is stackin up yet again




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