AI logo to 3d application
#1
Posted 27 August 2007 - 01:58 PM
Now I want to export this as a proper .ai file so that I can use it in a 3d application (cinema 4d).
I know the file must be saved as a illustrator 8 or older file and so on, but my problem is that I get several splines when exporting, which does that I can't really use the path.
On before-hand, thank you.
BR
Ubbe
#2
Posted 27 August 2007 - 04:15 PM
groups or compund paths r even multiple splines (like in the letter A) are usually a NO-NO in importing.
1. or you go back to Illustrator and make sure, after the unite etc... you expand the resulting spline into 1 spline, no groups nothing: 1 spline only.
2. or, since this isnt a very complicated one: goto frontview (in your case) and use the bezier tool (among others, choose the one you prefer) to copy it.
you can even copy all the exact curves (circle, polyline, bezier) and turn them nto polygones and then "connect" them.
hope this helps a little,
just ask more if you want.
BDW
not a photoshop/Illustrator thing but more a 3D thingy, so this should be moved in MHO.
#3
Posted 28 August 2007 - 02:14 PM
Anyway I'll give it a try, but if anybody could point out how exactly to do so in illustrator, I would very much appreciate it.
BR
Ubbe | UbbeDall.dk
#4
Posted 29 August 2007 - 04:09 AM
Could you make a drawing of what you want in Illustrator (i need to know where the holes are )
#5
Posted 29 August 2007 - 03:46 PM
1. or you go back to Illustrator and make sure, after the unite etc... you expand the resulting spline into 1 spline, no groups nothing: 1 spline only.
This is what I want to do I guess, I just want to have it in 1 spline in C4d.
#6
Posted 29 August 2007 - 04:04 PM
then ill come up with the easiast method, cos usually, the pentool is the magic tool to use, not primitives.
Never use the line tool bdw.
primitives are ok.
#7
Posted 01 September 2007 - 07:55 AM
I have another version here, from my dA ID:
#8
Posted 06 September 2007 - 04:45 AM
k this is a good picture and easy to make
ill try to show you easiest way (5 circles and 1 rectangle).
#9
Posted 06 September 2007 - 02:25 PM
was giving me headaches, so used my fav tool: the pen tool to trace:
logo_NOprimitives.jpg 38.46KB 75 downloads
then imported as 1 spline:
Imported_as_spline.jpg 43.68KB 64 downloads
result will follow.
Some remarks though:
such a loge is far better to make direcly in C4D, with "polygone modeling", cos splines are not very flexible since you can only extrude and cant use hypernurbs and extra modeling tools.
result will follow if its rendered and i still got time to post, if not --> tomorrow.
#10
Posted 06 September 2007 - 02:33 PM
#11
Posted 09 September 2007 - 08:22 AM
#12
Posted 10 September 2007 - 05:57 AM
the pen tool is the best answer,
but with a long deviation you could try with the primitives.
The most syst. way (and most versatile) would be to make it direcly in C4D: "polygone modeling" --> start with a plane and adjust the points, convert to polygones, then you have a nice mesh and can do everything you want with it and smooth it the way you like best.
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