1.) To start off, create a new project and make a cylinder (Objects >> Primitive >> Cylinder) with the normal settings. .
2.) Now, create a cone object (Objects >> Primitive >> Cone) and change its Bottom Radius to 50m and its Height to 100m.
3.) With the Move Active Element


4.) Create a capsule (Objects >> Primitive >> Capsule) and give it these settings.

---You should now have this as your object:

5.) Now select all of your objects (Cylinder, Cone, Capsule) by holding down shift and clicking on each of them in the Objects Tab.

6.) With all of them selected, press G on your keyboard to group them into one Null Object.
7.) Let's give this object a nice material. For the sake of this tutorial, I just chose a Nukei shader, because it looks good for what we will be doing. In the Material Menu, go to File >> Shader >> Nukei.

8.) Now you should have this material on your Material Menu

9.) Apply your material to the Null Object by first clicking on the Null Object, then right-click on your material and choose Apply from the menu that appears.

---Your Null Object should now have a little blue icon next to it in the Objects Tab.

10.) Now, to make this scene a little more interesting! Apply a floor to your project by going to Objects >> Scene >> Floor.
11.) Enter -180m in your Y position box for the floor in the Coordinates Menu, then press Apply.

12.) Add a light to your project by going to Objects >> Scene >> Light. Enter these values in the Coordinates Menu with the light selected.

13.) Duplicate this light by clicking on it in the Objects Tab and pressing Ctrl+C on your keyboard. Then paste it by pressing Ctrl+V.
14.) Now that you have two lights, change the brightness of the top light to 60%.

15.) On your bottom light, select Soft under the Shadow dropdown menu.

16.) We now have our scene that we will be animating. Here's how it should look in Render View:

Pretty spiffy, eh?
17.) Now, time to start the animation! Press the Automatic Keyframing button.

18.) Drag the Animation Bar to the right until it ends on 20 F.

19.) Make sure you have your Null Object




20.) Move your Animation Bar to 40 F, and rotate your object like this:

21.) Move your Animation Bar to 60 F, and rotate your object like this:

22.) Move your Animation Bar to 75 F, and rotate your object like this:

23.) Move your Animation Bar to 90 F, and set your Coordinates Menu to these:

Now that your animation is completed, it's time to save!
24.) Press Ctrl+B to bring up your Render Settings and enter these settings:



25.) Go to Render >> Render to Picture Viewer and wait for all 90 frames to render. After that your .avi should be in the location you specified.
And you're done!
Here's what we made:
Final Result
And here are three other variations I made using the same effect.
Click
Click
Click
Good luck!