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#1 _*theguid_*

_*theguid_*
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Posted 16 August 2004 - 02:52 AM

I like to model everyday object I have sitting around my house when I'm trying to improve on my lighting and scene setup techniques. What are you're thoughts on this one?
http://www.theguid.n...ges/bottle1.jpg and
http://www.theguid.n...ges/bottle2.jpg

I'm having problems with jaggies in the reflections in the lid. The edge of the white table isn't rendering smoothly, and ideas as to why? I know the polo logo is rough looking but that's because the original I used for the texture was pretty shoddy. Also the shadowing around the bottom of the bottle on the table looks pretty splotchy but I think that's the radiosity settings that need to be tweaked some more...

What else is wrong with them? Feel free to hammer away at it, I need to know what to work on to reach a more photorealistic look. Thanks!

#2 _*Jaymz_*

_*Jaymz_*
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Posted 16 August 2004 - 08:48 AM

Those are nice!

#3 _*-[DarkLeo02]-_*

_*-[DarkLeo02]-_*
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Posted 25 August 2004 - 06:52 PM

Try to have the background the opposite of the thing your modeling. Therefore it stands out. Hope that helps.




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