_root.sound_mc.songStarter(songfile[0],songname[0]);
Idiopanic - Which version of flash are you using?
Posted 06 August 2005 - 05:12 AM
_root.sound_mc.songStarter(songfile[0],songname[0]);
Posted 06 August 2005 - 11:10 AM
Posted 06 August 2005 - 11:21 AM
Posted 07 August 2005 - 12:59 AM
Posted 07 August 2005 - 10:13 AM
Posted 08 August 2005 - 11:23 AM
Posted 08 August 2005 - 11:38 AM
Posted 11 August 2005 - 05:57 AM
Posted 11 August 2005 - 03:14 PM
this.sound_obj.onSoundComplete = function () { (song_nr==songfile.length-1)? _global.song_nr=0 : _global.song_nr++;
Posted 11 August 2005 - 09:44 PM
Posted 17 August 2005 - 09:06 AM
Posted 05 September 2005 - 09:50 PM
This is a good option.I want the player to load up but to wait for the user to actually hit the play button to begin.
Posted 06 September 2005 - 01:41 AM
Posted 06 September 2005 - 06:50 AM
Posted 06 September 2005 - 11:58 AM
_root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
Posted 06 September 2005 - 02:57 PM
this.sound_obj = new Sound(this) this.sound_obj.loadSound(file,true) this.onEnterFrame = function () { if(this.sound_obj.position>0) { delete this.onEnterFrame; this._parent.display_txt.text=name+" / "+band; timeInterval = setInterval(timer, 1000, this.sound_obj); } else { this._parent.display_txt.text="loading..." } }
Posted 06 September 2005 - 03:44 PM
this._parent.display_txt.text=name+" / "+band;put this:
this._parent.title_display_txt.text=name;
this._parent.band_display_txt.text=band;
Edited by funkysoul, 06 September 2005 - 03:45 PM.
Posted 06 September 2005 - 05:24 PM
Posted 13 September 2005 - 01:27 AM
Posted 13 September 2005 - 02:23 AM
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