Here we are again, with yet another step in the process of building a second-stage bootloader for our own toy operating system. In the previous sections we learned how to create and set up the global descriptor table (GDT) and the interrupt descriptor table (IDT), which the CPU uses to access and control memory and execute interrupts calls. Both of these structures are necessary to switch the CPU to protected mode. In this tutorial, we’ll see how to enable the A20 line.
We are now actually close to reaching that holy grail now. Only a few more preparatory steps are necessary to switch to protected mode, which will finish off our second-stage boot loader and allow us to start writing our kernel in C (which will be a relief from all the assembler code).
In this article, we will talk a little more about memory (we had already done that extensively in the past), but there’s a final hoop we need to jump through in order to have the the full 4GB of memory at our kernel’s disposal.
This article is part of a series on toy operating system development.
Here we are again, with yet another step in the process of building a second-stage bootloader for our own toy operating system. In the previous sections we learned how to create and set up the global descriptor table (GDT) and the interrupt descriptor table (IDT), which the CPU uses to access and control memory and execute interrupts calls. Both of these structures are necessary to switch the CPU to protected mode. In this tutorial, we’ll see how to enable the A20 line.
We are now actually close to reaching that holy grail now. Only a few more preparatory steps are necessary to switch to protected mode, which will finish off our second-stage boot loader and allow us to start writing our kernel in C (which will be a relief from all the assembler code).
In this article, we will talk a little more about memory (we had already done that extensively in the past), but there’s a final hoop we need to jump through in order to have the the full 4GB of memory at our kernel’s disposal.
This article is part of a series on toy operating system development.
The A20 line
Having created a global descriptor table with code selectors and data selectors at 4 KB granularity, we should theoretically have access to 4GB of memory. However, we are still prevented from that because of a legacy problem (it seems that most of what we’ve been doing has been getting rid of legacy stuff: 16-bit code, real-mode segmented memory addressing, old-style interrupts…). That problem is this.
I lied to you when I said that the memory chip had 20 address lines. It actually has more. Well, I didn’t really lie, since the 8088 actually did have 20 lines and that was the processor we had been discussing.
Let’s do a bit of math to see what is going on.
- The Intel 8088 processor had 20 address lines. These 20 bits could hold a number between 0 and 2^20 = 1,048,576, which is the number of different memory cells we could address. But we never address individual cells – rather we address blocks of 8 cells (0ne byte). Consequently, we could address one megabyte of memory.
- The Intel 80286 processor, by contrast, had 24 address lines. This is because it could address 16 MB of memory. After all, 2^24 = 16,777,216 = 16 MB. Also, this was a 16-bit processor which could load entire word (16 bits) from memory at the same time.
- The Intel 80386 processor had 32 address lines, so it could address 2^32 = 4,294,967,296 = 4 GB of memory. Also, it was a 32-bit processor which could load entire double words (32 bits) from memory at the same time, which made it faster.
Since we’re aiming for 80386+ processors (since we want to use protected mode with 4GB of memory), we’re actually looking at 32 address lines and not 20. That’s a big plus, because these 32 lines can contain one double word, which is wide enough to address the entire 4GB space in one go without any of the segmentation business.
Legacy pain
But – the CPU won’t let us because of a tiny technicality. You see, when it first starts up the CPU will assume that there are only 20 address lines. We can’t use the rest, so we’re limited to accessing only 1 MB of memory. Here’s why.
In the olden days of the 8088, you could access 1 MB of memory using the segmented real-mode model. We already know what. But consider the following memory address: ffff:0010. It’s a valid real-mode address. But as it turns out, it points to a place beyond one megabyte. See:
- The segment 0xffff, times 16 bytes, points to linear address 0xffff0. That’s byte number 1,048,560.
- The offset ox0010 adds 16 bytes to that. That gives us a final position of 1,048,576.
- But! One megabyte is a range of 0 through 1,048,575. We’re actually pointing to a place one byte past the one megabyte mark!
What would happen in this case that (on the Intel 8088 processor), the memory would “wrap around”. The address ffff:0010 would actually point to address 0000:0000. Similarly, address ffff:0011 would point to 0000:0001 and so on.
Now here’s the problem: people would actually write code that depended on this “feature” of the processor.
At the time that the Intel 80286 processor introduced more address lines, code that depended on the memory wrapping at the one megabyte mark would cease to function. Apparently there was enough of this code around to make Intel engineers decide to disable the additional address lines, and it became necessary to manually turn them on to make use of the higher memory. More precisely, one has to turn on the 21st address line in order to make all higher address lines available. This address line is known as the A20 line
, since you start counting the lines from zero.
Turning on the A20 line
Turning on the 21st address line is unfortunately a bit arcane. There are various ways to do it, and it’s necessary to implement them all since you never know which processor (well, at least 80386 or better) you’re running on. Here’s what you do, in order:
Test if the A20 line is already enabled
On some recent processors, the A20 may be enabled by default. That makes things easy, but we’ll still need to check whether this is the case before moving on.
Use a BIOS function
The BIOS actually offers a function to turn on the A20 line. At least, some BIOSes do. Not all, so we can try using this function and if it doesn’t work, we move on.
Use the keyboard controller
Here’s a funny thing: the Intel 8042 keyboard controller had a spare pin, and this pin was used to route the A20 line through. It’s not as if the keyboard controller had anything to do with the memory chip address lines, but I suppose it seemed handy at the time. We can communicate with the keyboard controller to try and turn on the A20 line. And if that doesn’t work…
The “Fast A20” method
Some processors (or rather, the chipsets that contain them) actually contain special ports that we can write some data to to cause the A20 line to be enabled. This is called the Fast A20 method because it’s, well, fast. Nevertheless, not all chipsets support this trick and writing the bytes to the chipset might actually do something else entirely. Therefore, we can only try this method after we’ve exhausted all other methods. Consequently, it’s really not very fast.
We’ll look at (and write code for) all these methods below.
Testing the A20 line
Whenever we try a method that enable to A20 line, we’ll need to check before whether it’s already enabled. And after, to see whether our trick was successful. This is done by testing whether the memory wraps at the one megabyte mark.
Here’s the recipe:
- Write a byte (say 0x00) to address 0000:0500.
- Write a byte (say 0xff) to address ffff:0510
- If the memory wraps around, these positions will refer to the same byte in memory.
- If the byte at 0000:0510 is now 0xff, then the memory wrapped around.
- If the byte at 0000:0500 is still ox00, then the memory did not wrap around (and the A20 line is enabled).
In code:
That’s quite a long piece of code, but it was written in such a way that it doesn’t disturb the state of all registers it affects so it can be called from anywhere in the second-stage boot loader. What it effectively does is precisely what’s outlined in the recipe above.
Enabling the A20 line through the BIOS
As outlined above, there is a BIOS function that enables the A20 line, but it’s only available on some BIOSes. The specification is here. It’s interrupt 0x15, subfunction 0x2401. Apparently it’s supported on PS/2 models, and also the AMI PCI BIOS and Qualitas 386MAX v6.01+. Very specific, yes.
This is how you call it:
This may or may not enable the A20 line. For BIOSes that do not implement this interrupt function, nothing happens. We’ll need to test the status of the A20 line after the call.
Enabling the A20 line through the 8042 keyboard controller
The keyboard controller can sometimes be used to enable the A20 line (on any chipset where the A20 line was routed through the keyboard controller). Here’s the recipe to do it:
- Disable the keyboard (send command 0xad to the keyboard controller)
- Tell controller that we want to read input (send command 0xd0)
- Read one byte of input
- Tell the controller that we want to write output (send command 0xd1)
- In the byte just read, enable bit #2 and write it to the controller
- Enable the keyboard (send command 0xae)
When we want to send a command to the keyboard controller, we need wait until it is ready to receive a command. This is done by hanging in a loop while polling the controller:
Similarly, when we want to send a byte of data, we must wait until the controller is ready to receive it. We need to hang and poll once again:
Now to implement the recipe:
Quite a bit of code again, but we’re doing very little. We’re sending a couple of commands to the keyboard controller in the hopes that the A20 line will become enabled. Afterwards, we’ll have to test once again to see whether it was, in fact, enabled.
Enabling the A20 line through the “Fast A20” method
This is the method that, while it may or may not work, may crash the computer when it doesn’t. It must therefore be tried last. As said above, some chipsets have a special input/output port (0x92) that we can write to to enable the A20 line. This is what you do:
- Read a byte from port 0x92
- Enable bit #2 of that byte
- Write the byte back.
So here goes:
Not only is it fast (which is not too relevant for us as we’ll have to try the other methods first), it’s also mercifully short. Once again, having executed this code, the A20 line may have become enabled. If it still hasn’t, then we must give up and conclude we’re running on a system that has no A20 line (like an Intel 8086).
Putting it all together
Okay, so we’ve written all these little functions and macros that we can use to try and turn on the A20 line. What remains is joining it all in once macro that calls them one by one, tests whether the A20 line has become enabled, and eventually quits if nothing worked. We’ll do the following:
- Check whether the A20 is already enabled. If so, leave.
- Attempt to enable the A20 through the BIOS.
- Check whether the A20 is now enabled. If so, leave.
- Attempt to enable the A20 through the keyboard controller.
- Check whether the A20 is already enabled. If so, leave.
- Attempt to enable the A20 through the Fast A20 method.
- Check whether the A20 is already enabled. If so, leave.
- Print an error message and reboot.
In code:
We’re actually making use of some macros that we had written before for the first-stage bootloader, which we’ll simply include in our second-stage bootloader as well: mWriteString
and mReboot
. We’ll also define a string somewhere, a20error
, which reads “A20 unavailable.” We’ll print it if we can’t manage to turn on the A20 line.
Summary
In this section, we examined how to turn on the 21st address line from the CPU to the memory chip, which is in most cases by default disabled because of a legacy compatibility problem. We’ll need it to be able to access 4GB of memory. Without it, we would be limited to only 1 MB of memory, beyond which the memory wraps back to position zero.
The A20 line can be turned on using a variety of methods (through the BIOS, through the keyboard controller, and through a special port supported by some chipsets). We must try them all in the hopes that one works. After each attempt, we check whether the A20 line is now enabled by seeing whether the memory wraps.
Having implemented this, we are one step closer to jumping to protected mode. We’re almost there!
This series continues here with the final preparatory steps for entering protected mode.