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Showing posts with label 3D Studio Max. Show all posts
Showing posts with label 3D Studio Max. Show all posts

Saturday, June 30, 2007

- 3D Studio Max - Simple Clothes Animation

We'r gonna look on how to make clothes in 3Ds max.



1. Create sphere in a top veiw.



2. And then create a plane on top of that.


also, bump up the lenght and the width segments a little bit.





















3. Move this on frony view so it's on top of our sphere.



4. Now we'r going to set up the clothe simulation.
Got to the modifier tab, and add the clothe modifier to the plane.
(We want the plane we've just made to be our clothe. In order to do that, we will have to apply clothe modifier to both objects...)




















Now, select "object properties"


and, there, select "add objects", and double click the "Sphere01", to make it part of you'r simulation.



5. Both of these object are Inactive by default, so we will do following:

click the Plane, and select the cloth (as we want it to be cloth)


for the Sphere we want it to be "colision object", so select that,

and click OK...


6. Maximase the perspective viewport, and check if all things are the way you want it...
When you are sure they are, click "Simulate Local" to view you'r simulation...




And, there it is!
It's just that easy!

- 3D Studio Max - Animating Bulding Demolition

In this video you will learn how to (1)convert building mesh to particles with Cebas thinkingparticles (2)create dust and smoke with Superspray plus AfterBurn 3.0 (3)Create debris with Particle Flow. You need: 3ds max 7, Cebas Thinkingparticles, AfterBurn plugins to make this effect.

Part 1:


Part 2:

- 3D Studio Max - Creating Hair

An easy way to make hair in 3Ds MAX!


1. First, make a sphere in a top view



2. Go down to the modifer tab, and scroll down on the modifier list, and select "hair & fur"





















3. By doing that you should get some hair and fur onto your sphere.



4. Open it up, and select faces, and hit Ctrl+A to select all



5. Click on style hair, and you'll get you'r little cursore (which is in fact the digital brush).
What you will do is grab it, and start colming the hair untill you get the look you want...



6. You can also grab scissors, and cut off and trim the hair...



7. Select perspective view port, and hit F9 to render, and...



Voila...
How easy it is!

Friday, May 25, 2007

- 3D Studio Max - Basic Modeling

In this lesson you will learn some very basics of modeling in 3D studio max - starting on types of modeling, and then going to some examples with spheres modeling.