Publishing System Settings Logout Login Register
Creating 3D objects with flash and Swift 3D
TutorialCommentsThe AuthorReport Tutorial
Tutorial Avatar
Rating
Add to Favorites
Posted on October 31st, 2007
18928 views
Adobe Flash
This is my first tutorial in flash and Swift 3D for public. It�s pretty basic, but I hope it will help others like it helped me in the begining.

Ok, lets start....hope you know a little about Swift 3D cos some basic skills are needed.

1. Prepare yourself some kind of text from Adobe Illustrator ( cos Swift 3D uses vector .ai files for import.... ( ill be using simple text of mine...)



2. Open up Swift and import your .ai file



3. After importing on the right side of Swift proge you will have T3D Scene manager with list of your imports
Click on the object in the list ( it will expand the list of extrusions )

4. Click on first extrusion to select it an you will see that the first letter ( in my case "S") is selected.

5. On the left side of Swift we have object menu and in that menu find Bevels tipe and instead of default "Inner Round" select "Square".



6. After that select from the same menu "Sizing" and in the place of Depth=0.200 put 0.010. With this setup you will reduce the depth of that object. Repeat this procedure for every extrusion ( in this case letter ).

7. If U feel like playing with some more functions in your left menu, change the background color into something darken.

8. Now comes the effect part. Cos this is my first tutorial i will keep it simple but still fun for beginers to play with. On the bottom of our screen in the right bottom of Swift we have Materials, Animation, Lightnings and other stuff that we can use to improve our object or animate it.



9. In the "Animation" menu select some kind of animation that u like ( when you click on it you can see the preview ) and drag it onto your object on the stage. In the movie control bar click play to preview your object animation. If you like it, go now to Preview and Export Editor ( top panel ).

10. In this panel we will extract our animation into Flash animation. On the left side we have all important properties for this animation ( edge filters, shadow, fill options ). For target file type select "Swift 3D Flash Importer". But first we will select this object as an Vector Output ( Flash can handle vectors good).



11.Then hit "Generate all frames" and watch your animation is creating. After your animation is rendered click on "Export all frames" and save your file.

You now have animated swft file witch can be imported into Flash easy just like any other file.

The rest of the process i will leave it up to you to finish animation the way you like it.

P.S. To be able to import swft files into Flash, read this first...

Swift 3D Importer
When you install Swift 3D, if you have either Flash MX or MX 2004 installed on your machine then the Swift 3D
Importer was automatically installed for you so you should be all set to begin importing SWFT files. If you installed
Flash MX or MX 2004 after you installed Swift 3D you can also manually install the Swift 3D Importer yourself.
How to manually install the Swift 3D Importer for Flash MX and MX 2004:
1. Make sure Flash is not currently open.
2. Navigate to the folder where Swift 3D is installed on your computer.
3. Open the �Version 4.00� folder.
4. Open the �Flash Importer� folder.
5. Copy the file �Swift3DImporter.� (This is a .dll file on Windows.)
6. Navigate to the .../first run/importers folder of your Flash MX or MX 2004 installation.
7. Paste the �Swift3DImporter� file into that folder.
Now the next time you fire up Flash MX or MX 2004 you will have the Swift 3D Importer enabled, allowing you to
bring in SWFT files from Swift 3D.

How to import a SWFT file into Flash MX or MX 2004:
1. After rendering your file using RAViX III (EMO is unable to use the Swift 3D Importer), open up Flash MX or
MX 2004.
2. Choose File > Import to Library.
3. Choose �Swift 3D Importer (*.swft)� from the �Files of type� dropdown list.
4. Navigate to your exported SWFT file and click OK.
That's it. Our importer will handle everything else for you. The Swift 3D Importer takes that SWFT file and automatically
creates an individual movie clip within your current movie's Library, naming it after the file name.
Dig this tutorial?
Thank the author by sending him a few P2L credits!

Send
Delta

Web design studio, PHP & Flash development of web applications
View Full Profile Add as Friend Send PM
Pixel2Life Home Advanced Search Search Tutorial Index Publish Tutorials Community Forums Web Hosting P2L On Facebook P2L On Twitter P2L Feeds Tutorial Index Publish Tutorials Community Forums Web Hosting P2L On Facebook P2L On Twitter P2L Feeds Pixel2life Homepage Submit a Tutorial Publish a Tutorial Join our Forums P2L Marketplace Advertise on P2L P2L Website Hosting Help and FAQ Topsites Link Exchange P2L RSS Feeds P2L Sitemap Contact Us Privacy Statement Legal P2L Facebook Fanpage Follow us on Twitter P2L Studios Portal P2L Website Hosting Back to Top