3D Competition - VIII
#61
Posted 18 September 2005 - 11:10 AM
might try some p2p next time
#63
Posted 18 September 2005 - 11:36 AM
#64
Posted 18 September 2005 - 12:51 PM
#65
Posted 18 September 2005 - 01:15 PM
i doubt i will finish mine but i will try
#67
Posted 18 September 2005 - 01:32 PM
you really dont know what u are dong
its a question mark btw ck
#68
Posted 18 September 2005 - 01:38 PM
It was meant to be boxing gloves lol but looks like a question markloooool... what the??
you really dont know what u are dong
its a question mark btw ck
#69
Posted 18 September 2005 - 01:41 PM
clean mesh tho :appluads:
#70
Posted 18 September 2005 - 01:44 PM
Yea I'm glad you noticed. I haven't got a cleaner looking mesh than this one so far even though this is going into the recycle binlofl what the hell is that
clean mesh tho :appluads:
#71
Posted 18 September 2005 - 01:56 PM
#72
Posted 18 September 2005 - 02:01 PM
#73
Posted 18 September 2005 - 02:22 PM
#74
Posted 18 September 2005 - 02:27 PM
Yea I'm glad you noticed. I haven't got a cleaner looking mesh than this one so far even though this is going into the recycle binlofl what the hell is that
clean mesh tho :appluads:
Any mesh looks good with hypernurbs applied to it...
#75
Posted 18 September 2005 - 02:29 PM
Not necessarily - trust me lol - i'll post some of my other works sometime
Yea I'm glad you noticed. I haven't got a cleaner looking mesh than this one so far even though this is going into the recycle binlofl what the hell is that
clean mesh tho :appluads:
Any mesh looks good with hypernurbs applied to it...
#76
Posted 18 September 2005 - 03:40 PM
#77
Posted 18 September 2005 - 08:18 PM
You made that mesh then mate? Without effecting it at all?Not necessarily - trust me lol - i'll post some of my other works sometime
Yea I'm glad you noticed. I haven't got a cleaner looking mesh than this one so far even:ph34r:clean mesh tho :appluads:
Any mesh looks good with hypernurbs applied to it...
Sorry but that's doubtful, the subdivision is too regular over the whole mesh, especially where the cuboid part connects...
#78
Posted 18 September 2005 - 09:30 PM
Noo, you didn't get what I said.You made that mesh then mate? Without effecting it at all?
Sorry but that's doubtful, the subdivision is too regular over the whole mesh, especially where the cuboid part connects...
I meant to say - I've got funny looking meshes even with hypernurbs applied
Of course that thing I posted is under hypernurbs
Hope that clears that up
#79
Posted 18 September 2005 - 09:37 PM
#80
Posted 19 September 2005 - 09:54 PM
anyways, i hope u like this as much as i did making it!
and let me explain it a bit, its a spybug, it takes surveillence through its tiny cameras in the front (the globe) in the future it would be used by assualt teams againts the fight against crime
( i modeled it after a laddy bug if u didnt notice)
Edited by BeaverElfeater, 19 September 2005 - 09:58 PM.
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