
Step 1:
Start Off with a new thing and make a platonic shape.
set the type to "bucky"

Step 2:
Press the "C" button to make your ball editable
Press the box that I circled (squared really)

Step 3:
Go to Structure --> Matrix Extrude
Mess around with the settings (it may take a couple tries to get the settings you want)

Step 4:
Alright, your ball is a little blocky, create two HyperNURBS under:
Options ---> NURBS ---> HyperNURBS

Step 5:
Move HyperNURBS 1 under HyperNURBS, then move platonic under HyperNURBS 1, like so:

Step 6:
Go to Render ---> Render View to see what you did!
