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[CINEMA4D] Iceblock


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#1 dahn

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Posted 26 November 2007 - 10:09 AM

Hi all,

I'm new to this forum so, first of all, hello :hacked:

I'm making an energy drink for school, but I would like
to make some ice blocks around the drink (serve chilled)
but i have absolutly no idea how to make one!
I have found a good material for it though!

Anyone who can make me a tutorial or something?
Would be really great!

Thanks in advance,

dahn

#2 Scythar

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Posted 27 November 2007 - 10:37 AM

i would start with a cube (obviously, doh!), make enough (but not too much) sections, fillet it, then turn it into a editable object (press "d" = shortcut), then take the brush tool and start to deform (push and with alt key, pull).
Then maybe afterwards see if using 1 of the deformers could also help...

Just my 0.002, maybe you wont get what you want.

Edit:
i tried it to do this in a quicky... --> used the brush tool in pull mode, and since i pressed the ctrl key it will push instead of pull. Then afterwards i went over it again with the smooth tool in low strength and just by clicking once at certain places.
Also i put the cube under a hypernurbs at the end.

Here's result, sure you can do better if you put the time and effort in it...
(rendering... on my old pc)

Edited by Scythar, 27 November 2007 - 10:51 AM.


#3 Scythar

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Posted 27 November 2007 - 01:30 PM

update:
Attached File  IceCube.jpg   100.45KB   99 downloads

#4 dahn

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Posted 29 November 2007 - 09:04 AM

i really like that result man!
but, really, what your saying is an other language to me:p
as i'm a really noob in cinema 4D
could you write a tutorial about it or something?
like with screenshots of every step?
would be very helpfull!!

thanks in advance, been a great help so far

#5 Scythar

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Posted 30 November 2007 - 04:39 AM

k, when i get home this afternoon i hope i will have a few minutes and try putting this in a tutorial.
(hope these dont just stay promises... :) )

#6 dahn

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Posted 30 November 2007 - 01:36 PM

thanks mate!

#7 Scythar

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Posted 01 December 2007 - 07:42 AM

sry, didnt make it
even have to go to school on sunday...

hop have time later

#8 dahn

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Posted 01 December 2007 - 08:07 AM

np man!
im glad you helped me so far..
looking forward to see the tutorial:D

thanks again

#9 dahn

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Posted 03 December 2007 - 04:21 AM

oke, i tried to follow your instructions and it worked quite nice i think
this is what i got first (before your instructions):
http://www.factorzer...-ijsblokjes.jpg

and this is with your instructions:
http://www.factorzer.../f5-refresh.jpg

but i have troubles with the smooth tool, cant find it!

#10 ::WebCreate::

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Posted 03 December 2007 - 10:09 AM

WOW! that looks amazing!
Wish I could do 3D work like that.
What programs did you use?

#11 dahn

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Posted 03 December 2007 - 12:08 PM

Cinema 4D

i used to much light for the ice-blocks though, you can barely see the details on some of them.
and i dont like the material i used for the clip.. its to blue-chromey,
going to make it more realistic, but i rendered 3hours and 50 minutes on it so
its going to take a while:p

Edited by dahn, 03 December 2007 - 12:12 PM.


#12 Scythar

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Posted 04 December 2007 - 05:50 AM

Its the same brush tool,
only change the option from pull/push --> smooth.

turn ambient occlusion on in the rendersettings. (AO for short)

Edited by Scythar, 04 December 2007 - 05:52 AM.


#13 dahn

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Posted 04 December 2007 - 12:26 PM

oke thanks mate! you like the result?

#14 Scythar

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Posted 05 December 2007 - 02:44 AM

yes i do :D

#15 dahn

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Posted 05 December 2007 - 10:34 AM

my AO was already on; with these settings:

apply to scene: checked
color: white to white
minimum ray length: 0m
maximum ray  length: 100m
dispersion: 100%
accuracy: 100%
minimum samples: 10
maximum samples: 128
contrast 0%

Use Sky Environment: not checked
evaluate transparancy: not checked
self shadowing only: not checked

something i have to change?

#16 Demonixx

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Posted 06 December 2007 - 03:02 PM

Man that looks really good, hoefully with a little time and reading some tuts I will be as good as you...lol ....just wanted to say that is some good work there brother

#17 SebLev

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Posted 08 December 2007 - 01:16 PM

well I know I'm no help right now either but just wanted to say good job man haha... I would help you if it was maya :artist:

#18 dahn

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Posted 08 December 2007 - 04:31 PM

thx for the possitive replies!
helps me alot because it's for my biggest work for school.
i'm in the last year..

thx!

#19 Scythar

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Posted 10 December 2007 - 06:33 AM

np,
just keep asking here,
i am glad someone is using C4D ;)

#20 Scythar

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Posted 10 December 2007 - 07:13 AM

Another thingy you could play with (seeing the project you will find use for it.
It takes time to master it (i cant ;) ), but here's the principle:

1. choose "metaball object" and change the attributes in the attribute manager, maybe start with these settings and change them after making part of the model:
Attached File  chooseMeta.jpg   14.02KB   93 downloads
Attached File  AttributesManager_meta.jpg   22.03KB   82 downloads

2. choose the polygon tool and drag the object onto the metaball object:
Attached File  choose_polygon.jpg   13.03KB   79 downloads
Attached File  drag_p_lygon_onto_meta.jpg   2.46KB   84 downloads

3. now, choose "Points" mode, and the "move tool". Now start ctrl+clicking a dozen of points upward, or downward to make your metaball object. (best done in f.ex. front view)

ctrl+clicking adds more points;
clicking on point selects it so you can move it and see result realtime in metaball
decreasing the hull value gives the metaball object more stretchines
with the scale values you decrease/increase the size of each "metaball"

Edited by Scythar, 10 December 2007 - 07:14 AM.





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