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Lost City Of Atlantis WIP


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#21 esperant

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Posted 26 September 2005 - 06:23 AM

NICE.LOOKS COOL. but could you plz pos the wire frame for it?

#22 Paulovitche

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Posted 27 September 2005 - 01:28 PM

here is the wireframe:

http://img313.images...ewwireframe.jpg

#23 Xanderdude

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Posted 27 September 2005 - 01:46 PM

aaah Paul why u left on msn ? :unsure: You polygon whore :lol:.

#24 SHIVMOO

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Posted 27 September 2005 - 01:48 PM

awesome stuff paul...

checking the front of the model i notice a poly pileup :unsure:
the white triangle going along the bottom row in the centre of the front... just to the left :lol: you seem to have cut away at that and not noticed... or it is a needed part :D... just thought i would point it out to u... B)

#25 Bryn

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Posted 27 September 2005 - 03:03 PM

Are you a proffesional 3d designer cuz that wire frame looks soo complex yet detailed....

#26 BeaverElfeater

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Posted 27 September 2005 - 03:08 PM

pretty awesome nice job

but i have a question.... why? why such an ambitious project? a normal person wouldve focused on building a specific part of atlantis, why did u choose to build the whole thing?, lol one more question. how are u planning to texture this? UVlofllofllofl?? :unsure:

good job tho its cool nice clean wire too

only crit is that, some towers i nthe middle look like they have WAYYYYYY YWYAYYYAWAY too many polys, it could just be the view tho, but it almost looks like a solid block of white

Edited by BeaverElfeater, 27 September 2005 - 03:11 PM.


#27 _*sh3riff*_*

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Posted 27 September 2005 - 10:27 PM

That looks awesome dude!

great job!

#28 l3lueMage

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Posted 27 September 2005 - 10:36 PM

I would die doing a town like that, well most likely my computer would die first, I wish my computer could handle complex things like that B)

#29 Paulovitche

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Posted 28 September 2005 - 08:23 AM

yes i know there are to many polygons but the main tower just needed so many polys it just looks white from the twowers around it.
it's allmost 4 million poly's but my computer can still handle it for now
i disabled most of the objects in the editor to model easyer.

(and about that error i noticed it but that is something i'm working on now i'm improving the edge: a render off it only look at the edge!

http://img387.images...ynewrand5do.jpg

#30 l3lueMage

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Posted 28 September 2005 - 09:59 AM

that render looks kind of low quality, like all the lines are kind of jagged. But still looks good :) cant wait to see it when you finish.

#31 Paulovitche

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Posted 29 September 2005 - 01:18 PM

yeah it was just a fast test render

#32 Paulovitche

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Posted 30 September 2005 - 12:56 PM

another update:
i added a dark texture to get a night feeling:P but i think i will turn it back to normal. and you can see some changes in the front.

http://img274.images...ewrender300.jpg

#33 l3lueMage

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Posted 30 September 2005 - 01:05 PM

its looking good, nice work, I like the dark with the shiny blue areas.

#34 Bryn

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Posted 30 September 2005 - 01:40 PM

Look sweet, i think the sea seems too calm :popcorn:

#35 Paulovitche

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Posted 04 October 2005 - 01:21 PM

i'm stopping with atlantis for now because i'm making the stargate of stargate atlantis.(i will finish the atlantis model after this)


It's just a W.I.P and i have to improve and add many things:

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#36 Bryn

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Posted 04 October 2005 - 01:28 PM

sweet... you gota finish atlantis one day tho

#37 Paulovitche

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Posted 07 October 2005 - 10:39 AM

ooh yeah i will:p

#38 _*sh3riff*_*

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Posted 07 October 2005 - 07:16 PM

that star-gate one is awesome

* great work - your talented at this

** and yeh finish atlantis off shoudl be absolutely awesome~!

#39 l3lueMage

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Posted 07 October 2005 - 07:18 PM

Your really good, keep of the good work, Finish Atlantas soon though, I was looking forward to seeing that done.

#40 Paulovitche

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Posted 09 October 2005 - 05:23 AM

i dont have much time left for the stargate model because im doing the competition with that cartoon vehicle and another competition on c4d.nl but i did a little bit more:

Posted Image


And like i said i will finish atlantis:P




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